tag:blogger.com,1999:blog-34243776055365159072024-03-15T00:53:36.299+13:00Dream Module Blog
raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.comBlogger54125tag:blogger.com,1999:blog-3424377605536515907.post-42999687026320699172023-04-06T22:44:00.004+12:002023-04-07T12:15:23.349+12:00[SPEE] Full Game Available Now!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVfckJe9rh-9BbHhgMALXYhoE9uS0XnatvhLpl-cveE5uApLwA94VlQuJyyZMXySHiSJ0EzlAGSFC-FTbPTKvRsMsa8mrisI8GrJKLNjfh9-sM2SkFUZP3G7YmxZEybRyFeVEWn16IYBiVS72BMvKAl13fEDR-s1WNe_xiRZaGc5UWzk09FbXreOTAvg/s560/spee_promo10x.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="560" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVfckJe9rh-9BbHhgMALXYhoE9uS0XnatvhLpl-cveE5uApLwA94VlQuJyyZMXySHiSJ0EzlAGSFC-FTbPTKvRsMsa8mrisI8GrJKLNjfh9-sM2SkFUZP3G7YmxZEybRyFeVEWn16IYBiVS72BMvKAl13fEDR-s1WNe_xiRZaGc5UWzk09FbXreOTAvg/s16000/spee_promo10x.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;">I'm so excited to announce that <b>Super Pokemon Eevee Edition</b> is finally available as a full release! It's been a long and exciting journey, and I'm so grateful for the enduring excitement around the game's releases for years.</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span></span><span><a name='more'></a></span></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><br /></div></div></blockquote><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-family: verdana;">The project initially started during my summer break when I was in university. It began as an experimental project about hunting monsters using RPG Maker 2003. It was just a basic side project of random ideas, but what completely redefined the project was the the Eevee switching mechanic. Once I added that to the game, I knew I had something special.</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana;">From there, the game evolved into something truly unique. I drew inspiration from a wide variety of sources, including Final Fantasy for the battle system and music, the beloved generation 2 Pokemon games for the world design and exploration, and Metal Gear Solid, which served as a subtle inspiration for the story and meta elements of the game.</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana;">I released the first demo not knowing it would become such an insane journey. </span><span style="font-family: verdana;">I want to extend a heartfelt thanks to all the fans who have been supporting this project since the beginning. Without your support, Super Pokemon Eevee Edition would not have been possible. I hope you all enjoy playing the game as much as I enjoyed creating it.</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span><!--more--></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;">So, <b>Version 1.012</b> is now out, which contains the full story and additional bug fixes. Honestly, this won't be the end of the journey. I have plans for more postgame content, and more polishing and stuff, but the game as it is. I am satisfied to call it a finished product.</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-family: verdana; font-size: medium;">Finally, a new <b>Mystery Gift</b> is available which contains this Starter Pack of items:</span></div><div class="separator" style="clear: both;"><span style="font-family: verdana;"><div class="separator" style="clear: both;"><ul><ul><li style="text-align: left;"><b>Instant Accelerant</b> - Equip to always start a battle with full action bar.</li><li style="text-align: left;"><b>Shiny Data</b> - Use to turn one of your Pokemon shiny.</li><li style="text-align: left;"><b>3x Rare Candy</b> - Increases a Pokémon's level by 1.</li><li style="text-align: left;"><b>8x Summon Stone</b> - Allows Eevee to use the Summon command.</li></ul></ul></div></span></div></div><div><span face="Söhne, ui-sans-serif, system-ui, -apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, Noto Sans, sans-serif, Helvetica Neue, Arial, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji" style="color: #374151;"><span style="font-family: verdana;">
<div style="text-align: center; white-space: pre-wrap;"><b style="font-size: x-large;"><a href="http://dreammodule.com?spee=about" target="_blank">DOWNLOAD NOW</a></b></div></span></span></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div><span face="Söhne, ui-sans-serif, system-ui, -apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, Noto Sans, sans-serif, Helvetica Neue, Arial, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji" style="color: #374151;"><span style="font-size: xx-small;"><div style="text-align: center;"><div style="text-align: left;"><span style="white-space: pre-wrap;"><br /></span></div></div></span></span></div></blockquote><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"></blockquote><p><span style="color: #cccccc; font-family: verdana; font-size: x-small;"><span style="white-space: pre-wrap;">-----------------------------------------------------<br /></span><span style="white-space: pre-wrap;">1.012: Patch 1<br /></span><span style="white-space: pre-wrap;">-----------------------------------------------------</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">[new]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">rebalanced catcher's fight difficulty</span><span style="white-space: pre-wrap;"><br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added postgame dialog for Prof Cid & Elm (includes bonus)<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Beldum is now available from Prize Zone for 3000 credits<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Shiny Eeveeon available as an option at shiny converter<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Tailwind, Howl and Barrier now effects all team members<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Updated pokedex background</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">
[bug]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Fixed bug where Necro wouldn't transform correctly</span><span style="white-space: pre-wrap;"><br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where hero's domain was accessible before it needs to be<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fix balance band for ralts line<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed ralts storage graphic<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed shiny forms for ralts line<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed background graphic on shiny converter<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed victory plaeteau tile clipping issue<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed display issue on beast tower <br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed target location in map in chapter 6<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed legend of fire trophy<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed ability to buy ralts before gen 3<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with poison status effecting end of chapter 9<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where oak would tell you about shiny data too quickly<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed various typos</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">-----------------------------------------------------<br /></span><span style="white-space: pre-wrap;">1.000: FULL RELEASE<br /></span><span style="white-space: pre-wrap;">-----------------------------------------------------</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">[map]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Victory Beach <br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Victory Jungle<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Victory Hill<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Victory Rise<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Victory Garden<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Victory Ruins<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Zero's Domain<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">The Wall</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">[map]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Route 22 Enhancements<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fracture Islands Enhancements<br /></span><span style="white-space: pre-wrap;">[map]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Mt Atlas (level 7,8,9)
</span><span style="text-align: center; white-space: pre-wrap;"><br /></span><span style="text-align: center; white-space: pre-wrap;">[poke]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Treecko (Victory Jungle) <br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Torchic</span> <span style="white-space: pre-wrap;">(Victory Hill) <br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Mudkip</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">(Victory Beach) <br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Ralts to Prize Zone<br /></span><span style="text-align: center; white-space: pre-wrap;">[poke]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Added Articuno as summon (Mt Atlas Summit)<br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Entei as summon (Berry Patch - Random) <br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Raikou as summon (Left Terminal - Random)<br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Suicune as summon (Ros Lake - Random)<br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Lugia as summon (Victory Plateau)<br /></span><span style="white-space: pre-wrap;">[poke]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Ho-oh as summon (Victory Plateau)</span><span><span style="white-space: pre-wrap;"><br /></span></span><span style="text-align: center; white-space: pre-wrap;">
[new]</span><span style="text-align: center; white-space: pre;"> </span><span style="text-align: center; white-space: pre-wrap;">Recharge now heals PP for all team members</span><span style="white-space: pre-wrap;"><br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Accuracy boosted to 100% for all damage moves to avoid constant dodging at higher speeds<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Pokemon Storage - Option to deposit all pokemon<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Various sound changes depending on G/S version (cursor)<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Trainers will use standard pokemon trainer music<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Music changes for certain areas (the void, some caves)<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">The Void entering battle will still keep BG music<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Swapped locations of Articuno and Regice<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Added Master Ninja Kid to Finis Village<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Eevee will now learn quick attack at level 8<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fire Fang now inflicts burn like other fang attacks<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Eeveeon won't learn flame claw anymore but will learn fire fang earlier<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Roar, teleport and Whirlwind will now Silence enemies (as previous effect did not work)<br /></span><span style="white-space: pre-wrap;">[new]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Adjust secret item shiny data<br /></span><span style="white-space: pre-wrap;">
[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed battle graphic for shiny Blissey<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with shiny Omastar/Kabutops<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Power Gem changed to Rock Type (Replaced with Rumble Gem for existing saves)<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed quest log for Ninja Kid Quest<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue where launcher would crash when no internet connection<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue where recovery moves could be used multiple times outside of battle<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where stat increasing moves would not work on ghost pokemon<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with Ninja Kid in Litore having tile issue at night<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with Litore Storage House having incorrect warp<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed item bug in Silph Underground<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where team switching would become bugged when swapping with empty members<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed refining bug on Ghost tree <br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed Ghost Guard refining<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed counter bug on Tiny Mushroom girl<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed teleporting offscreen items (x2) <br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed HiddenPower refining<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bad ledge in Mine Valley<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed wrong locations for Pidgey and Weedle/Caterpie in Quest Log<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed sequence breaking possibility on fracture islands</span><span style="white-space: pre;"> <br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed omastar/kabutops face graphics<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with summons being usable outside of battle <br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Recharge now can't be used multiple times outside of battle<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue where fog and timer would still be present if you died in Silph Underground Labs<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with poison on lower levels of Silph Underground Labs<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue where renaming Miltank/Tauros renamed mew instead<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed typo of name Victory Plateu<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where waterfall tiles could be climbed up<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed error on the spelling of Erruption<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed bug where silver feather was infinitely obtainable<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed face issue on Zero dialog<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed various typos<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed Elektrike box image (previously showing Manectric)<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed graphical inconsistencies on Eevee overworld sprites<br /></span><span style="white-space: pre-wrap;">[bug]</span><span style="white-space: pre;"> </span><span style="white-space: pre-wrap;">Fixed issue with eevee not appearing on Void L6<br /></span><span><span style="white-space: pre-wrap;">[bug]<span style="white-space: pre;"> </span>Fixed inconsistent flooring on Ferreus Mines</span></span></span></p><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"></blockquote><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"></blockquote><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"></blockquote><blockquote style="border: none; margin: 0px 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40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: center;"></blockquote></blockquote></blockquote></blockquote><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: center;"><br /></div></blockquote></blockquote></blockquote><div><span face="Söhne, ui-sans-serif, system-ui, -apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, Noto Sans, sans-serif, Helvetica Neue, Arial, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji" style="color: #374151;"><span><div style="text-align: center; white-space: pre-wrap;"><br /></div><div class="separator" style="clear: both; text-align: center; white-space: pre-wrap;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuSTN9oVsJ9TLpcGW6yrK9dgwzRJdN4AzI3Y7Fsmvu8MQd0U3dBZUrk3nfwYHwAJvAAIqy5ciAYZ0-GQCPgVfOdqC6VEWxPO1nTALqNzYFSX9wSXvrkK0A-FUgQ4-ykbzwwNcHProNanDOlWVhu0yMUjXgARx4jnYmE2sr4QrWpWAnHDd0i3iojqStmQ/s1005/full%20promo.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1005" data-original-width="1005" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuSTN9oVsJ9TLpcGW6yrK9dgwzRJdN4AzI3Y7Fsmvu8MQd0U3dBZUrk3nfwYHwAJvAAIqy5ciAYZ0-GQCPgVfOdqC6VEWxPO1nTALqNzYFSX9wSXvrkK0A-FUgQ4-ykbzwwNcHProNanDOlWVhu0yMUjXgARx4jnYmE2sr4QrWpWAnHDd0i3iojqStmQ/w640-h640/full%20promo.png" width="640" /></a></div><br /><div style="text-align: center; white-space: pre-wrap;"><br /></div></span></span></div><p></p></div>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com26tag:blogger.com,1999:blog-3424377605536515907.post-48504552865950062742021-08-08T20:29:00.003+12:002021-08-08T20:30:03.296+12:00[DOT] Dot Debugger 2021 Update<p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="http://dreammodule.com/images/dot_logo_banner.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="299" data-original-width="641" height="299" src="http://dreammodule.com/images/dot_logo_banner.png" width="641" /></a></div><br /><p><br /></p><p><br /></p><p><span style="font-family: arial;">I've made a bunch of changes to make the game polished and to actually feel like a full, finished game. The game is now essentially "done". This is exciting, because this is the first time I've actually felt like i completed a project :D</span></p><p><span style="font-family: arial;">Here's a rundown of the changes: </span></p><p><span style="font-family: arial;"><span style="font-size: x-large;">1. Available on STEAM</span></span></p><p><span style="font-family: arial;">I've finally published a game on Steam! YAY! (it's still free)</span></p><p><span style="font-family: arial;"><a href="https://store.steampowered.com/app/816040/Dot_Debugger/?beta=0" target="_blank"><b>Steam Storepage</b></a><br /></span></p><p><span style="font-family: arial;"><br />It's also available on itch.io, and google play for android.</span></p><p><span style="font-family: arial;"><span style="font-size: large;">2. Renamed</span></span></p><p><span style="font-family: arial;">When I first started the project, the game had a working title of DOT. Turns out, that name is really hard to search up, so I added a subtitle to the previous version, "DOT Debug". I've now changed it again, to DOT Debugger, as I find it rolls of the tongue more easily. This is probably the last name change. But no promises!</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial; font-size: large;">3. Length Change</span></p><p><span style="font-family: arial;">The game was always meant to be short. In the world of live games that go on forever, I quite appreciate it when a game doesn't overstay it's welcome. The previous version had 3 acts, each with 6 levels each and each act took place in a different part of the moon.</span></p><p><span style="font-family: arial;">It could probably be completed in less than an hour, but oddly I still found the second act to feel a little meandering. And the different locations didn't feel like they were fleshed out at all, it made the act based structure feel pointless. And honestly, it was pointless.</span></p><p><span style="font-family: arial;">I decided to chop down to 12 levels. It still takes the basic act structure, the first 6 levels are about evacuating the Binary Engine, and serve as an introduction to the mechanics. The last 6 levels are about finding someone in the Engine's CPU, these levels is where the difficulty ramps up and types of enemies is expanded quite a bit.</span></p><p><span style="font-family: arial;">The game probably takes from 30m to 1h to finish if you know what you're doing. But extra modes are there for some "postgame fun"</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial; font-size: large;">4. Finished the Story</span></p><p><span style="font-family: arial;">Cutscenes have a bad reputation in games, but honestly, I enjoy getting context to what I'm doing. I don't need all games to have a story, but it often helps make a game feel more complete, to me. I don't have the time to do fully animated scenes, but I really enjoy making pixel art, so I think even the sideshow approach that DOT uses is effective enough.</span></p><p><span style="font-family: arial;">Previous versions of the game had a few cutscenes, namely at the start and end of acts. This update now revamps the cutscenes, by adding opening cutscenes to every level. The story has also been re-written to something a bit more interesting, but still pretty basic.</span></p><p><span style="font-family: arial;">So, basically, the story is complete. And there is an ending.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial; font-size: large;">5. Powerups have Cooldowns</span></p><p><span style="font-family: arial;">The game has powerups, or "functions". They are neat to use, but cost bit energy to use.</span></p><p><span style="font-family: arial;">Energy cost of powerups was very hard to balance. Players could just stock up on energy, and just use them all at once, often making the game trivial. It was kinda hard to tell what powerups you could use at any given time as you had to do some quick maths to calculate costd. And worst of all, players would just stick to one or two powerups because there was no use varying it up if they had a similar cost. It was simply not a smooth or intuitive experience.</span></p><p><span style="font-family: arial;">I didn't want to do cooldowns, because every game has them... but then I added them, and yeah... it's way better. Cooldowns cause you to think twice about whether to use a powerup or not, do you use it now, or just sneak around and use the powerup when you really need it. <br />The best side effect of it was that it caused players to actually use different powerups. Goes to show you that just because a game mechanic is overused, doesn't mean it's a bad thing.</span></p><p><span style="font-family: arial;">Powerups were also purchased inside shops, but that has now changed. You can unlock powerups inside specific levels as you progress though the story. This fixes the problem of players missing the powers. You can still purchase upgrades of powerups in the store.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial; font-size: large;">6. Bit are only Currency</span></p><p><span style="font-family: arial;">In the previous version of the game, the Bits were used for 2 things. Energy, which is used for powerups, and as Currency, which is used to buy upgrades and new powerups. I thought it would be a cool mechanic, but again, it was needlessly confusing. </span></p><p><span style="font-family: arial;">You'd enter every level with a bit count of 0, and wouldn't know how that converts to the menu's bit count.</span></p><p><span style="font-family: arial;">Due to removing the Powerup cost factor, bits now ONLY serve as currency, and the total amount is always displayed in the level.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial; font-size: large;">7. Musical Changes</span></p><p><span style="font-family: arial;">For the music of the game, i'm using a bunch of public domain tracks from an artist named Komiku. It's quite hard to retrofit existing songs into a game which wasn't designed for it, but I think it works well.</span></p><p><span style="font-family: arial;">I've changed volumes across the board to be less ear grating, and replaced some of the less interesting tracks with more interesting ones. This includes changing the title theme.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><b>There are also a bunch of minor and major changes which I don't have time to talk about.</b></span></p><p><span style="font-family: arial;">---</span></p><p><span style="font-family: arial;">I was thinking about the possibility of adding ads and microtransactions, or to make the game cost money, as it does cost me a substantial amount of time to make games.... </span></p><p><span style="font-family: arial;">But I instead decided to make this a fully free game. </span><span style="font-family: arial;">Because honestly, as a hobbyist developer, i just want as much people to play my games as possible. I consider this game "Freeware".</span></p><p><br /></p><p><span style="font-family: arial;">This is my first "complete" game, it's really exciting for me, as i've been developing games for 10+ years and never actually managed to finish one. I'm very much looking forward to move back on to SPEE and now complete that one with all the lessons i've learned finishing up DOT Debugger.</span></p><p><span style="font-family: arial; font-size: large;">Please try the the game, and I hope you enjoy it. </span></p><p><br /></p><p><br /></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com2tag:blogger.com,1999:blog-3424377605536515907.post-9888668992234479682020-01-08T00:07:00.003+13:002020-01-08T19:13:29.022+13:00[SPEE] Update 0.9 (Terminal Velocity) Now Available<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>*Patch 0.901 has been released*</b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Hope you guys enjoy the update!</b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Update by using the launcher, or </b></span><a href="http://dreammodule.com/?spee=download" target="_blank">Download Here</a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Mystery Gift: TM Ice Beam</b></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Change Log</b></span></h2>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>-----------------------------------------------------</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>0.901 : Patch 1</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>-----------------------------------------------------</b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with non talking VoidPhantom quest giver</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with blocking tile in Void F3 Glitch City<span style="white-space: pre;"> </span></b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed Midnight Howl trophy in trophy log</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Litore Storage House</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with night encounters (Route 21, 22, 24, Left Terminal)</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with enemy Flygon named Vibrava</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with summons</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with open cliff placement on Route 9</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed Route 14 - Ros Lake surfing warps</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Silph Co. president being invisible</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed typo with NPC calling Blue Oak "Gary" regardless of what you've named him.</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Elekid not being able to be bought in the Adoption Agency.</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Shellder showing Starmie sprite when caught</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Route 7 - Magnus City surfing warps</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Dratini not being recognised as caught</b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>-----------------------------------------------------</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>0.900 : Update</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>-----------------------------------------------------</b></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>[map]<span style="white-space: pre;"> </span>Litore City Updated</b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>[map]<span style="white-space: pre;"> </span>Clair's Gym (8/8)</b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>[map]<span style="white-space: pre;"> </span>Train </b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>[map]<span style="white-space: pre;"> </span>Finis Village</b></span></div>
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<b>[map]<span style="white-space: pre;"> </span>Tomb of the Sand King </b></div>
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<b>[map]<span style="white-space: pre;"> </span>Tomb of the Steel King </b></div>
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<b>[map]<span style="white-space: pre;"> </span>Magnus City updated</b></div>
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<b>[map]<span style="white-space: pre;"> </span>Ferreus Town updated</b></div>
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<b>[map]<span style="white-space: pre;"> </span>Route 14 updated</b></div>
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<b>[map]<span style="white-space: pre;"> </span>Route 21 updated</b></div>
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<b>[map]<span style="white-space: pre;"> </span>Route 22 updated</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Poochyena (Route 21) (Night)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Cubone (Route 11 - Day)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Horsea (Route 17) </b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Snorunt (Frig Glacier) (Night)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Slowpoke (Route 19)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Chinchou (Route 20)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Miltank/Tauros (Route 22)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Snorlax (Route 14)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Lapras (Ros Lake)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Omanyte/Kabuto (Void F3)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Chansey (Prize Zone - 777c)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Magikarp (Magikarp Salesman)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Starter #3 (Oak)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Registeel (Summon)</b></div>
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<b>[poke]<span style="white-space: pre;"> </span>Regirock (Summon)</b></div>
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<b>[side]<span style="white-space: pre;"> </span>Ninja Kid available in Litore City</b></div>
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<b>[side]<span style="white-space: pre;"> </span>Island Sisters Quest </b></div>
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<b>[side]<span style="white-space: pre;"> </span>Bouncy Ball Quest </b></div>
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<b>[side]<span style="white-space: pre;"> </span>Bird Wings Quest </b></div>
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<b>[side]<span style="white-space: pre;"> </span>Water Crystal Quest</b></div>
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<b>[side]<span style="white-space: pre;"> </span>Vibrant Flower Quest</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Added Silver trophy for completing Soul Challenge</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Added names to all pokedex trophies</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Added Bronze Trophy for getting to F5 of battle zone</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Added Silver Trophy for getting to F12 the battle zone </b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Gold Trophy added for getting eevee to Lv99</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Bronze Trophy added for encountering a shiny</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Aerodactyl Trophy Added</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Absol Trophy Added</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Starmie/Cloyster Trophy Added</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Regice Trophy Added</b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Void Phantom Quest Trophy Added </b></div>
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<b>[trop]<span style="white-space: pre;"> </span>Dead Miner Quest Trophy Added</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Added Challenge Mode option in the Room PC</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Various pokemon/item changes</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Shiny Pokemon drop Shiny Data if defeated (no pokedex required)</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Automatically recover 1PP for every 8 steps</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Water Bottle can now be used in-battle to restore PP</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Recharge PP recovery now limited to 25PP </b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Eevee (standard form) now learns Attacks at earlier levels</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Chapter 6 Silver Battle added in Frig Town</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Gym Leader and Rival battles have a difficulty boost</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Magikarp Salesman now available in PokeCenter, will sell for ever increasing prices </b></div>
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<b>[misc]<span style="white-space: pre;"> </span>New Message graphic</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Redesigned Encounter Bar</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - won't trigger a game over when you lose anymore</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - now rewards 10zp per floor insted of 5zp</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - multiplyer will only increase instead of decrease randomly</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - full healing on entry and exit</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - now won't get money for defeating pokemon</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Battle Zone - now costs $200 to start</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Prize Zone - prices increased</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Quick Attack now has a chance of inflicting Flinch instead of Confusion</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Surfing Music updated (again)</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Added 2 trainers to Ember Forest</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Added 2 trainers to Frig Glacier</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Replaced Swinub with Jynx in Pryce's team</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Giga Impact available from Mega Mart</b></div>
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<b>[misc] <span style="white-space: pre;"> </span>More TMs available from Prize Zone</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Can now buy nametags from Name Changer in Magnus City</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Raised Eevee's overworld sprite to be inline with Hero sprite.</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Moltres Battle is now Optional</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Slugma location now moved to floor 2 of Ignis Volcano </b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Adoption Agency now shows buyable pokemon's picture </b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Prize Zone now shows buyable pokemon's picture</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Crystal now gives updates on pokemon in the Adoption Agency</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Crystal now gives info on pokemon in the Prize Zone</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Added Magnus Storage House</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Pokemon Encounters modified</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Swapped around Corrupted Pidgey and Weedle/Caterpie locations</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Exeggcute moved to Viridis Isles</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Increased accuracy of Thunder to line up with other 350 damage moves</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Sewer Terminal quest now gives Thunder Punch</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Sawdust quest now gives Air Slash</b></div>
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<b>[misc]<span style="white-space: pre;"> </span>Fixed issue with gameover triggered when losing to blue</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where a gameover would be triggered after a battle if Eevee is dead but other pokemon are alive</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with oak dialog appearing after losing to Academy Challenge</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Weavile Sprite not appearing in PokeBox<span style="white-space: pre;"> </span></b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where losing a battle inside a building would disable bike</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed minor graphical bug with water tiles</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed EXP issue after a summon</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where characters would say Death Quotes before meeting them</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where Silph Co F4 staircase would take you to wrong place</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug with certain trophy progress counters</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where shinies would stop appearing after 7 shiny encounters</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed bug where last void phantom doesn't exist [test]*</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed Mors Letter trophy log entry [test]*</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with trophies not activating immediately </b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with 180 pokedex entries trophy</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with paperboy quest showing wrong money reward</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Money Training mode not appearing after rank 8</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed double encounter bug with Ros Lake at night.</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue where Bagon would appear in prize zone before gen3 pokemon is activated</b></div>
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<b>[bug]<span style="white-space: pre;"> </span>Fixed issue with Crystal not giving pokemon locations after reaching end of demo</b></div>
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com43tag:blogger.com,1999:blog-3424377605536515907.post-69199062536913626052019-11-02T23:15:00.002+13:002019-11-02T23:18:40.429+13:00[DOT] New Shadow System<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">I've added some additional visual flourishes to DOT Debug</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I realised that by tweaking my procedural tiling system, I could easily get the game to add shadows to walls.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRUElAkZMhBZcoWg4VpwXlkebdNgbil6gvheTWZJefp5_DwFG3GXR4d9ZlNiWeOpjyvpbqHxmVVGjAYsR4oI6VNZihu3BwMpYgyNapsOHnmD1hKmecjEmVa39qIAvGmP6x-QRZBlou_3VQ/s1600/new+shadows.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="536" data-original-width="959" height="357" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRUElAkZMhBZcoWg4VpwXlkebdNgbil6gvheTWZJefp5_DwFG3GXR4d9ZlNiWeOpjyvpbqHxmVVGjAYsR4oI6VNZihu3BwMpYgyNapsOHnmD1hKmecjEmVa39qIAvGmP6x-QRZBlou_3VQ/s640/new+shadows.png" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Looks quite neat if i don't say so myself.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Early builds of the game I used hand placed tiles, which looked neat, but was such a maintenance nightmare whenever I wanted to modify the level layout. plus it added a lot of overhead for new levels. Moving to a procedural tile system is so much better</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Basically, when a level starts, a 2d structure is created, which stores which objects exist at what 32x32 square of the map. That 2D structure is essentially the level. indicating free spaces, walls and error tiles. (since the game is gridbased, this works perfectly).</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Then the tiling system goes into place for every point of the level, it decides what to put there. if it's blank space, it puts a floor tile which varies depending on the level. if it's a wall, a black tile is placed. and if it's a error tile a red tile is placed.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">if it's a blank space, with a wall above, or to the left, then it places a shadow tile.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Here's some updated screenshots</span></div>
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com1tag:blogger.com,1999:blog-3424377605536515907.post-11361392160454066352019-09-26T18:25:00.003+12:002019-11-02T23:19:55.811+13:00[DOT] Now available on the Android Play Store - DOT Debug<div style="text-align: center;">
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;">DOT Debug, my original game is available on the Android Play Store. Check it out, i'd love some feedback.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><a href="https://play.google.com/store/apps/details?id=com.dreammodule.dot" target="_blank"><b>Go to Play Store</b></a></span></div>
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https://i.imgur.com/4hUEQ4n.pngraonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com0tag:blogger.com,1999:blog-3424377605536515907.post-44321729657302159802019-09-26T18:19:00.003+12:002019-11-02T23:23:00.451+13:00[SPEE] New Screeshots from Chapter 8<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">New batch of screenshots for the 0.9 Update!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE-7CBTscCwX7REGQlDBYP2U71S-yKsuU6tXFCH09iMIZTXyuxohyphenhypheny0YSTv4rSH3a2yx9GyVS85dwNgNG5UF6mbscLQQdLwg__xEDKPF4roLumzdo_SA30cJJrcVjfdHY_OZVa7Y_qgeow/s1600/snorlax+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="601" data-original-width="801" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE-7CBTscCwX7REGQlDBYP2U71S-yKsuU6tXFCH09iMIZTXyuxohyphenhypheny0YSTv4rSH3a2yx9GyVS85dwNgNG5UF6mbscLQQdLwg__xEDKPF4roLumzdo_SA30cJJrcVjfdHY_OZVa7Y_qgeow/s640/snorlax+2.png" width="640" /></a></div>
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<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com6tag:blogger.com,1999:blog-3424377605536515907.post-60414009461028277512019-04-26T20:59:00.000+12:002019-11-02T23:25:54.890+13:00[SPEE] The End is Coming<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello everyone, hope you had a good new year.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">It's a decent way into 2019 now, and well, it's been a long journey. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">It feels like just yesterday when I started SPEE.... it was during my first year university break. </span><span style="font-family: "arial" , "helvetica" , sans-serif;">Years ago I had worked on a Pokémon fangame called "Pokemon Illusion", and was starting to get the itch to create another one. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The game went though a lot of early iterations. From being about humans hunting glitchy pokemon, to considering gen4 graphics, then using gen3 graphics, then downgrading to gen2 graphics. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">One thing which set the direction firmly was how I'd always been fascinated by the idea of an Eevee which could switch evolutions, almost like a digimon... </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">(Later I found out that the Pokemon Manga had this very concept!)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I managed to implement the eeveelution system, and started tilting the game to be focused around it. </span><span style="font-family: "arial" , "helvetica" , sans-serif;">the concept started evolving to be more like "remix" of the 2nd gen games (my favourite ones). </span><span style="font-family: "arial" , "helvetica" , sans-serif;">Breaking the 4th wall was a bit of a revelation to the story, because it allowed me to raise the stakes in a way that the official games couldn't. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The game started taking same, it actually started becoming fun, I added the first gym, and made a thread on <a href="https://www.pokecommunity.com/showthread.php?t=224449" target="_blank">pokecommunity.com</a>, where I released by first demo.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Anyway, that was back in 2010.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8x7fldnyk8QS2owT9Ul40IlMWN2LWVWNGIVSsf1KewIAHzFqMzJO_yY2F53qiPJagxhg-opZt40ZVbE4-pv9JLNZa1oMfNSS0jF6nPwEQ39-6m5t5S_TGb6PHum8ngw5AJ43FJZrq1Z6C/s1600/clair2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="598" data-original-width="803" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8x7fldnyk8QS2owT9Ul40IlMWN2LWVWNGIVSsf1KewIAHzFqMzJO_yY2F53qiPJagxhg-opZt40ZVbE4-pv9JLNZa1oMfNSS0jF6nPwEQ39-6m5t5S_TGb6PHum8ngw5AJ43FJZrq1Z6C/s640/clair2.png" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Now I've finally added the 8th and final gym. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Wow, it's been </span><span style="font-family: "arial" , "helvetica" , sans-serif;">literally 9 years of development so far</span><span style="font-family: "arial" , "helvetica" , sans-serif;">. </span><span style="font-family: "arial" , "helvetica" , sans-serif;">It feels surreal. </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I can see the finish line in sight. The only thing remaining is </span><span style="font-family: "arial" , "helvetica" , sans-serif;">victory road and </span><span style="font-family: "arial" , "helvetica" , sans-serif;">the final hypervisor battles. <b><i>That means it's only 1-2 more update to go.</i></b></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I can't believe I've made it this far. I've super proud of what i've accomplished in this game. It's everything I always wanted it to be. </span><span style="font-family: "arial" , "helvetica" , sans-serif;">The game has been evolved and iterated a lot....</span><span style="font-family: "arial" , "helvetica" , sans-serif;"> </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In this time </span><span style="font-family: "arial" , "helvetica" , sans-serif;">I finished university, I got a software development job, I lost a lot of my free time.... and a</span><span style="font-family: "arial" , "helvetica" , sans-serif;">s much as I like working on the game, it was sometimes tough to stay motivated, especially during the middle years. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I took breaks. I started other game projects that are in different states of development....</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">but I never gave up on </span><span style="font-family: "arial" , "helvetica" , sans-serif;">SPEE because of all the love and effort I poured into it, </span><span style="font-family: "arial" , "helvetica" , sans-serif;">a</span><span style="font-family: "arial" , "helvetica" , sans-serif;">nd because of how much dedicated fans there.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So, thank you, to everybody who has supported the game, and I hope you continue enjoying the journey, and I also hope you continue following my other game projects after SPEE!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Also; here's some new screenshots of the upcoming update.</u></span></h3>
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com18tag:blogger.com,1999:blog-3424377605536515907.post-13859199194188310862018-09-12T23:43:00.005+12:002018-09-12T23:45:30.845+12:00[SPEE] 0.8 Patch 1<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello everybody! Hope you enjoyed the update.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">It's been really satisfying getting VOIDWALKER released, the feedback has been good, and a few bugs were reported. </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />Necro's domain was been a long time coming, and very, very, old fans of the game might rememeber that Necro was originally the first hypervisor.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Now that only Zero remains, the game can enter it's final act. I'm quite excited to take the story to it's conclusion. I have some interesting stuff planned.<br /><br />As a very rough estimate, the game is around 80% complete, and it should only take 2 big updates.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Also, a <b>New Patch</b> is available which will fix a few bugs (such as re-entering void, absol and battle tower)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />There's also a new <b>Mystery Gift</b> too. </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">It contains a Spore Guard which gives 75% resistance to Poison, Sleep and Paralysis.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">-----------------------------------------------------</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">0.81 : Patch 1 (700kb)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">(You can use the launcher to download the patch)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">[misc]<span style="white-space: pre;"> </span>Can now re-enter the VOID</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[misc]<span style="white-space: pre;"> </span>Price Adjustment for Prize Zone pokemon</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[misc]<span style="white-space: pre;"> </span>Expanded Oaks dialog options</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Absol bug fixed</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Battle Zone fixed + extra floor added</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Exiting Void will disable weather effect</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed extra objects in Ice Gym</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Mushroom Quest reward</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Silk Dress reward</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed with no sprite when first entering pokedex</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com36tag:blogger.com,1999:blog-3424377605536515907.post-76213180312478688222018-09-10T00:27:00.003+12:002018-09-10T00:28:39.145+12:00[SPEE] 0.8 NOW Available<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello everybody, I'm happy to announce that version <b>0.8 VOIDWALKER</b> is finally available.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8KpiopgUEfdajZPMbpfTBBXroy2MpLHDKVFN4gS_ADlEK5b_YZ1zZPaPzmwn5fGf4z-zSlSboUEW4RI0D0wu30so9Yo78UVxmUUdB9kDIdkcYnz1lbX3VfnB3SGhlB_U13ZcV7mAU-T9E/s1600/Promo80.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="560" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8KpiopgUEfdajZPMbpfTBBXroy2MpLHDKVFN4gS_ADlEK5b_YZ1zZPaPzmwn5fGf4z-zSlSboUEW4RI0D0wu30so9Yo78UVxmUUdB9kDIdkcYnz1lbX3VfnB3SGhlB_U13ZcV7mAU-T9E/s640/Promo80.png" width="640" /></a></div>
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<a href="http://dreammodule.com/?spee=download" target="_blank"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;"><b>DOWNLOAD</b></span></a></div>
<div class="separator" style="clear: both; text-align: center;">
(Download directly from link, or use Launcher)</div>
<br />
<br />
<h2>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Patch Notes</span></h2>
<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"></span><br />
<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">-----------------------------------------------------</span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">
<div>
0.8 : VOIDWALKER</div>
<div>
-----------------------------------------------------</div>
<div>
<br /></div>
<div>
[story]<span style="white-space: pre;"> </span>Enter Void - CHAPTER 7</div>
<div>
<span style="white-space: pre;"> </span></div>
<div>
[side]<span style="white-space: pre;"> </span>Void Phantom Quest</div>
<div>
[side]<span style="white-space: pre;"> </span>Dead Tombstone Quest</div>
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[misc]<span style="white-space: pre;"> </span>Spaceworld Beta Pokemon</div>
<div>
[misc]<span style="white-space: pre;"> </span>Dead Drop (1)</div>
<div>
<br /></div>
<div>
<span style="white-space: pre;"> </span></div>
<div>
[poke]<span style="white-space: pre;"> </span>Tomb of the Ice King (Summon) </div>
<div>
[poke]<span style="white-space: pre;"> </span>Aerodactyl Available </div>
<div>
[poke]<span style="white-space: pre;"> </span>Absol Available </div>
<div>
[poke]<span style="white-space: pre;"> </span>Starmie/Cloyster Available </div>
<div>
<span style="white-space: pre;"> </span></div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed bug with Underground Labs containment cell locks</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Ninja Kid bugs</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Glalie Typing</div>
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[bug]<span style="white-space: pre;"> </span>Fixed Pryce badge</div>
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[bug]<span style="white-space: pre;"> </span>Fixed Fracure Islands night tiles</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Map position bugs</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Bugzy</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Ice Sliding +- eevee can't interfeer anymore</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Blastoise Storage bug</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Ferreus Town house price glitch</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed dissapearing lionheart glitch</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed glitch with Zero encounter when you have an empty slot on team</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Elixir refining</div>
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[bug]<span style="white-space: pre;"> </span>Fixed Last Miner Trophy description</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed missing Crystal tips</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Bagon evolution</div>
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[bug]<span style="white-space: pre;"> </span>Fixed Ice TM Refining descriptions</div>
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[bug]<span style="white-space: pre;"> </span>Fixed Terra Lift, Nightmare and Ice Claw</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Mart special glitch</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed missing floor in Battle Zone</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Gaurd typo </div>
<div>
<br /></div>
<div>
[misc]<span style="white-space: pre;"> </span>Vanish_23 now has less HP</div>
<div>
[misc]<span style="white-space: pre;"> </span>Zero's fight is now harder</div>
<div>
[misc]<span style="white-space: pre;"> </span>Geosigma's domain difficulty modified</div>
<div>
[misc]<span style="white-space: pre;"> </span>Mors Village backstory updated</div>
<div>
[misc]<span style="white-space: pre;"> </span>Trainers added to Ember Woods</div>
<div>
[misc]<span style="white-space: pre;"> </span>Quistis Ferry slighty expanded</div>
<div>
[misc]<span style="white-space: pre;"> </span>Chuck Gym Redesigned</div>
<div>
[misc]<span style="white-space: pre;"> </span>Pryce Gym Redesigned</div>
<div>
[misc]<span style="white-space: pre;"> </span>Added missing sidequests to trophy log</div>
<div>
[misc]<span style="white-space: pre;"> </span>Refine Menu now has a small guide</div>
<div>
[misc]<span style="white-space: pre;"> </span>Battle Tower reward now respawns (random rare item each time)</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
[misc]<span style="white-space: pre;"> </span>Various musical changes to hypervisor death scenes</div>
<div>
[misc]<span style="white-space: pre;"> </span>Certain songs will now loop properly instead of fading out</div>
<div>
[misc]<span style="white-space: pre;"> </span>Upgraded Rival Music to MP3 Quality</div>
<div>
[misc]<span style="white-space: pre;"> </span>Surfing Music updated </div>
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<br /></div>
<div>
[misc]<span style="white-space: pre;"> </span>Recharge functionality modified</div>
<div>
<br /></div>
<div>
[misc]<span style="white-space: pre;"> </span>Launcher now has Compatibility Mode option for people who get audio related issues</div>
<div>
<span style="white-space: pre;"> </span>(Downgrades MP3s to Midis)</div>
</span></div>
raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com6tag:blogger.com,1999:blog-3424377605536515907.post-68036906839198524822018-09-06T21:06:00.003+12:002018-09-06T21:09:12.674+12:00[SPEE] 0.8 VOIDWALKER Coming Soon<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">I am very happy to announce the release date of the next update:</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-large;"><b><u>SPEE 0.8 :VOIDWALKER</u></b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;">(Releases: 9/9/2018)</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You'll have to enter The VOID, domain of Necro, the 4th hypervisor.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">It's a 7 floor labyrinth, a very bizarre place of deleted data.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Hope you guys will enjoy it :)</span></div>
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<br /></div>
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com0tag:blogger.com,1999:blog-3424377605536515907.post-64918436081490543552018-07-19T00:49:00.001+12:002018-07-19T00:49:42.188+12:00[SPEE] Tales from the VOID<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0UgzuqWsRF0TXa0UZvAp90hy7MtVYCzlaoHm_ZzR7utzrhQ9wxskZE7SNxZkYoFJiB66p6V7ZXbGv7xK-uBcuRlsAlqS9FBQlEiGoderD7_g49OdYcIy2SkYSuKVWVOuo1dChopVTOPT/s1600/the+void+5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="646" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0UgzuqWsRF0TXa0UZvAp90hy7MtVYCzlaoHm_ZzR7utzrhQ9wxskZE7SNxZkYoFJiB66p6V7ZXbGv7xK-uBcuRlsAlqS9FBQlEiGoderD7_g49OdYcIy2SkYSuKVWVOuo1dChopVTOPT/s320/the+void+5.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCWkt34RGEdiUzePQ-S67S3xqFXXmxLuG0noGaj0rWT5u68J7IkEiq44cGadMgg4FjpNWn98ygowOtwRieIjKf9ZKuawIIlSZIaSQWSRa7pkRmIojg5RS92fLZY7v1L6l5bDLHLMy6nmi/s1600/the+void+8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="641" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCWkt34RGEdiUzePQ-S67S3xqFXXmxLuG0noGaj0rWT5u68J7IkEiq44cGadMgg4FjpNWn98ygowOtwRieIjKf9ZKuawIIlSZIaSQWSRa7pkRmIojg5RS92fLZY7v1L6l5bDLHLMy6nmi/s320/the+void+8.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKduCO7RveJYBArjNZX_vQb7wl2U2avoMsq7AWyUco5Y0zAy9QgrSMrNj-fTX81XV6te8qLsERxZ7iDXzIoP01rF840gzf9bMY6vo_Xxlz0eaW_tpk0ES5wDzR8KC7YJyPKEBC3FQJAJM/s1600/the+void+6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="639" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKduCO7RveJYBArjNZX_vQb7wl2U2avoMsq7AWyUco5Y0zAy9QgrSMrNj-fTX81XV6te8qLsERxZ7iDXzIoP01rF840gzf9bMY6vo_Xxlz0eaW_tpk0ES5wDzR8KC7YJyPKEBC3FQJAJM/s320/the+void+6.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip029kmncKl1X_ruYv6cb2m-heeGGZM5fwvBTl_6hYss3ytZgF9wkuyK-QDQmPLXfN8-ICF8P9HstsFQbk8dlN7uCMUzPy9bQvg9kehoymUm-m3gx1bECWrq4qRDz7JWe1Xebj7DmHQNq7/s1600/the+void+9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="646" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip029kmncKl1X_ruYv6cb2m-heeGGZM5fwvBTl_6hYss3ytZgF9wkuyK-QDQmPLXfN8-ICF8P9HstsFQbk8dlN7uCMUzPy9bQvg9kehoymUm-m3gx1bECWrq4qRDz7JWe1Xebj7DmHQNq7/s320/the+void+9.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC1IQdVyiLzfXlobCd4vUb4fI-8cZB2MdN14wHZqqT-gkoVkIsebfbi2XeqKi_9ch5nkfb1SdQNTxQton4yyl4L62Ni1QvCb1-QG1DOgK8E5Oav4EQXw37KQJV7ui1II2QS_e5lsWle4u7/s1600/the+void.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="646" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC1IQdVyiLzfXlobCd4vUb4fI-8cZB2MdN14wHZqqT-gkoVkIsebfbi2XeqKi_9ch5nkfb1SdQNTxQton4yyl4L62Ni1QvCb1-QG1DOgK8E5Oav4EQXw37KQJV7ui1II2QS_e5lsWle4u7/s320/the+void.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_2-bZnZOgAqZgqIrubK5WBqmU0MU4Z62lN1GTXVtBgpvIekeZvBwFtZnQO2_NxBw1tWpM1LHBTuozS9UqyW82vx_b5eqNxFtU2mz18lUX6fh458C2t218gNOv14Qtv1P3e9nV4Pj0G1x2/s1600/the+void+11.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="646" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_2-bZnZOgAqZgqIrubK5WBqmU0MU4Z62lN1GTXVtBgpvIekeZvBwFtZnQO2_NxBw1tWpM1LHBTuozS9UqyW82vx_b5eqNxFtU2mz18lUX6fh458C2t218gNOv14Qtv1P3e9nV4Pj0G1x2/s320/the+void+11.png" width="320" /></a></div>
<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com5tag:blogger.com,1999:blog-3424377605536515907.post-41307730556902964122018-05-10T23:39:00.000+12:002018-05-10T23:45:07.904+12:00[SPEE] Patch 0.764 Available<span style="font-family: "arial" , "helvetica" , sans-serif;">A new update is available for Super Pokemon Eevee Edition, </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">it contains bug fixes and a re-implemention of the Balance Band's EXP share feature as an upgrade for the Trainer ID.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvAhDT5PVr3VLlfuD6TRAFTfWDTbqDf5r68kceVfnIp6QTITHi33kYIYxrs6ElNr9simXMoD3a0btjRkIEta1QNhWGAip2Mvoa_n8S3AJ6MSHAQBo9q5WXDXfb91f58W-Vypl1yWRC7YX/s1600/Trainer+Rank.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1054" data-original-width="1376" height="490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvAhDT5PVr3VLlfuD6TRAFTfWDTbqDf5r68kceVfnIp6QTITHi33kYIYxrs6ElNr9simXMoD3a0btjRkIEta1QNhWGAip2Mvoa_n8S3AJ6MSHAQBo9q5WXDXfb91f58W-Vypl1yWRC7YX/s640/Trainer+Rank.png" width="640" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />When you reach Trainer Rank 4, talk to the nurse at the PokeCenter and you'll receive an upgraded Trainer ID which allows you to change the "Trainer Mode"<br /><br />(Your Trainer Rank rises as you get Trophies)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /><b><br />Update the game via the launcher, or the <a href="http://dreammodule.com/?spee=download" target="_blank">Download Page</a></b></span>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<h2>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Change Log</span></h2>
<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"></span><br />
<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Trainer ID Upgrade: EXP Balance Mode (replaces the Balance Band item)</span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">
</span>
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<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="white-space: pre;"> </span></span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">
</span>
<div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug with Pryce trophy </span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">
<div>
[bug]<span style="white-space: pre;"> </span>Fixed waterfall tiles pt 2</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed the ferry blackout</div>
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[bug]<span style="white-space: pre;"> </span>Fixed glitch with using LPC teleporter from inside Silph Undeground</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed refining Earth Crystal</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed house map location bug</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed trapinch type</div>
<div>
[bug]<span style="white-space: pre;"> </span>Water bottle disabled in battle</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed issue with water bottle not depeleting</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed Fracture Island encounters</div>
<div>
[bug]<span style="white-space: pre;"> </span>Fixed inaccessible item in Route 9</div>
<div>
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</span></div>
raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com9tag:blogger.com,1999:blog-3424377605536515907.post-17695918399699281522018-04-10T01:28:00.000+12:002018-04-10T01:51:55.545+12:00[SPEE] Revolt 0.763 now available<span style="font-family: "arial" , "helvetica" , sans-serif;">A new update is available for SPEE, this patch mainly consists of bugfixes, </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">but also includes an additional <i>corrupted</i> pokemon. </span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiEP-Rg9p-iWPXx9mczYZnTXR_JbHCByv7UkD2lDHCzR35fp4yQ8W9_4xyu06fIWaidDhS2OivdiVhn8y5jxoNk3242VTPrdd6q702cxuipYGOhe6L0ufCTvwBquv7bCS7N7bw71GaU4Y7/s1600/0.763.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="560" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiEP-Rg9p-iWPXx9mczYZnTXR_JbHCByv7UkD2lDHCzR35fp4yQ8W9_4xyu06fIWaidDhS2OivdiVhn8y5jxoNk3242VTPrdd6q702cxuipYGOhe6L0ufCTvwBquv7bCS7N7bw71GaU4Y7/s1600/0.763.png" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Like all SPEE updates, this can be <a href="http://dreammodule.com/?spee=download" target="_blank">Downloaded Here</a>, or directly via the Launcher.</span><br />
<br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">There is also a new Mystery Gift available: <b>TM Thunder</b></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;"><b>PATCH NOTES</b></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">If you find any issues, or want to give feedback, </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">please email me at bugs@dreammodule.com</span><br />
<br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Launcher Updated</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">** The launcher now infroms you when there is a new update available.<br />** The "version error" and "version -1" bugs should now be fixed</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>New Corrupted Legendary available in Silph Underground</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>GioSigma's domain now has damage tiles</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Added Pryce face and battle banner</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Teddiursa/Snubbull available in Route 7 at night</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Changed Ivysaur's evolution level to keep it synced up others</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Water bottle can be obtained from Crystal in Ros Lake if you missed it</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Pokecenters are now a bit more spacious</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Added various water refil spots</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>New quest log icons</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed frozen tile bug in Vanish's Domain if you saved in 0.760</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where Corrupted Grimer was not reachable</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed issue with waterfalls being passable</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed house warping for Litore City</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed issue with bad warp in Portus City/Route 13</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug with refining Insect Guard</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug with refining Wyvren Crunch</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed NG+ bug with sewer crank in Magnus City</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed pokecenter warp in Viridis Isles</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed issue with Cave of the Dammed item switch duplicated</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed issue with rails on R10</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bad warp in Mt Atlas</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Eevee warping in cold pools of Ignis Town</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bad warp in Ferreus Mines</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug with constantly evolving Bagon</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Shadow Stone refining</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Clay Brick refining</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed corrupted Mankey evolution glitch</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Removed Ferry Flashback</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Route 24 & 25 map locations</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Blastoise evolution</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Everstone </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Vulpix/Growlithe trophy</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed data recovery animation for Kingler</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed various typos</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed face sprites with M in Fracture Islands</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed gravestone facings in Shrine of the Beasts</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Vulpix/Growlithe bug</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Tomb of the Ice King location header</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Route 25 location header</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Squirtle trophy</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed trophy glitch for psyduck/seel</span><br />
<div>
<br /></div>
raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com7tag:blogger.com,1999:blog-3424377605536515907.post-2059796310728512182018-04-01T02:09:00.001+13:002018-04-01T02:10:35.820+13:00[SPEE] 0.76 Re-Volt Update<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello everybody, I'm happy to announce that version 0.76 is finally available.<br /><br /></span><br />
<div class="separator" style="clear: both; text-align: center;">
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<div style="clear: both; text-align: center;">
<a href="http://dreammodule.com/?spee=download" target="_blank"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;"><b>DOWNLOAD</b></span></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">You can use the existing launcher to update. But it will download a new launcher.<br />Make sure to use new launcher after updating.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
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<h2>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Patch Notes</span></h2>
<span style="font-family: "arial" , "helvetica" , sans-serif;">-----------------------------------------------------</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Super Pokemon Eevee Edition 0.760 : REVOLT</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">-----------------------------------------------------</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Battle Zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Prize Zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Shuppet/Duskull<span style="white-space: pre;"> </span>Cave of the Dammed</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Sudowoodo<span style="white-space: pre;"> </span>Route 9</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Cacnea<span style="white-space: pre;"> </span>Route 25</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Sneasel<span style="white-space: pre;"> </span>Route 18</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Trapinch <span style="white-space: pre;"> </span>Route 10</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Magneton <span style="white-space: pre;"> </span>Underground Labs</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[Poke]<span style="white-space: pre;"> </span>Seel (G)<span style="white-space: pre;"> </span>Route 19 [sprite/battle]</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[Poke]<span style="white-space: pre;"> </span>Koffing (S)<span style="white-space: pre;"> </span>Underground </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[Poke]<span style="white-space: pre;"> </span>Swinub<span style="white-space: pre;"> </span>Glacier Cave</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Dratini - Prize Zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Lavitar - Prize Zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[poke]<span style="white-space: pre;"> </span>Bagon - Prize Zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[Poke]<span style="white-space: pre;"> </span>Charmander<span style="white-space: pre;"> </span>Route 24</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[Poke]<span style="white-space: pre;"> </span>Squirtle<span style="white-space: pre;"> </span>Ross Lake</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[side]<span style="white-space: pre;"> </span>Mine Master </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[side]<span style="white-space: pre;"> </span>Mors Letter </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[side]<span style="white-space: pre;"> </span>Silk Dress </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[side]<span style="white-space: pre;"> </span>Unown Language </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[side]<span style="white-space: pre;"> </span>Bad Mushroom </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new] <span style="white-space: pre;"> </span>New Game Plus available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Encounter Bar</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>New Dream Module logo</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Added Repels to the Pokemart (3+ badges)<span style="white-space: pre;"> </span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Sleep/Paralysis/Frozen will still allow pokemon to use items/defend</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Sidequests will show rewards when accepting them</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Added corrupted arbok graphic</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Citizens sleep during night time</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Resting Falls Friend finder quest can now be completed in any order</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Fossil Finder quest now only requires 3 fossils</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Added use multiple save files warning at pokecenter</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>The battle-start sound effect now changes depending on the terrain</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Ice Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Dark Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Poison Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Bug Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Ground Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Ghost Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Steel Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Dragon Refining now available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Change choose game version by holding down cancel during the dream module logo intro sequence</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Basic room customisations available</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Losing will now only reduce your money by 10% (previously, 25%)<span style="white-space: pre;"> </span> </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Losing will take you back to the pokecenter in the last city you visited instead of just going to the last pokecenter entered.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Recharge now only takes 1 turn and heals 20 PP</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Encounter rate goes down at night when in tall grass (but you face tougher pokemon)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Jolteon's initial speed lowered (for better balance)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Teddiursa and Snubbull now version exclusive</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Water Bottle implemented</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Watering spots will be found throughout the region. There you can drink water to recover PP, or fill up a water bottle.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[new]<span style="white-space: pre;"> </span>Thirst will increase as you walk. thirst needs to be at 100 before you can take a drink.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Can now explore Silph co. after takeover event</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Silph Co. Underground Labs explorable </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Route 25</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map] <span style="white-space: pre;"> </span>Sea Route 19</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Fracture Islands</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Sea Route 20</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Route 21 (Expanded)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Route 22</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[map]<span style="white-space: pre;"> </span>Litore City</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[update]<span style="white-space: pre;"> </span>Redesigns to many maps</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[update]<span style="white-space: pre;"> </span>Flashbacks have been removed for pacing</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed but where evolving pokemon would permanently absorb equip bonuses</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where Eeveelution equipment gets unequiped randomly</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where Eevee's HP/MP bar would freeze if switched evolutions in battle</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed warping glitch in vanish's domain</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Removed Stat Sensor from Mart<span style="white-space: pre;"> </span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Cave of the Dammed encounters at night</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Bug with bike if cut master teleported you</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Wrong dialouge when trying to use map while surfboard</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Wrong trophy awarded for Hidden Kid quest</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Left Terminal and West Beach map locations</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed Manman Export typos</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where the first flashback was missable</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed trophy descriptions for Bugzy and Sawdust Quests</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Route 9 ledge glitch</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Sandshrew evolution level wrong</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Rainbow tower in map instead of battle zone</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Scizor labelled wrong type</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Ivysaur evolves at wrong level (32)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug when you cancel while selecting a starter would cause you to get no starter.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug with surfing and wooden piers</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed glitch with ally tasks in Silph Invasion</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where some junk items could not be used</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Added Tropius backsprite (normal and shiny)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">[bug]<span style="white-space: pre;"> </span>Fixed bug where computer menu would appear when entering the music changing function</span><br />
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<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com24tag:blogger.com,1999:blog-3424377605536515907.post-18292579549716252292018-03-27T22:20:00.003+13:002018-03-27T22:24:56.638+13:00[SPEE] Battle Zone<div style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;">Update 0.76 will come with a new feature; <b>The Battle Zone</b>.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Available from the tower north of Portus City,</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">the Battle Zone is a 12 floor tower that has a random pokemon battle on each floor. </span></div>
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<span style="font-family: arial, helvetica, sans-serif;">Battle and obtain "</span><b style="font-family: arial, helvetica, sans-serif;">Zone Points</b><span style="font-family: arial, helvetica, sans-serif;">" which you can spend in the Prize Zone to get rare items.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Reach the top floor for a bonus prize.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><i>The Prize Zone is also connected to the Arcade Zone,</i></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><i>where you can also obtain Zone Points.</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL3gqjhimkavVR2bginrLOzkg5EbcK_qubfvYj0_WDl1chstVw8qpu_iuvOcaUzEr7EgCeJK2t_-Ak0THMiHAiuZ3cdr4KIJ8SztUsfuUx85k5WMKk5yWnfysJzkMGuxd_M3CgiBO9j6PW/s1600/battle+zone.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1567" data-original-width="1288" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL3gqjhimkavVR2bginrLOzkg5EbcK_qubfvYj0_WDl1chstVw8qpu_iuvOcaUzEr7EgCeJK2t_-Ak0THMiHAiuZ3cdr4KIJ8SztUsfuUx85k5WMKk5yWnfysJzkMGuxd_M3CgiBO9j6PW/s640/battle+zone.png" width="524" /></a></div>
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com4tag:blogger.com,1999:blog-3424377605536515907.post-2167168809622312712018-03-26T02:05:00.001+13:002018-03-26T02:05:18.661+13:00[SPEE] New set of Corrupted Pokemon<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfWL3TxeCnS1yHnbyAvlhUv1YyPbAGj6hFb0WBWIidv96Ts-qKnI2_SiAY4jq3VpW8tlVTvMq0vsMJs99_uaSuGwio0dNLZXbIPBNNt1Zki7i4aMay1GvUfjPD1SslXkv5mnSaL0RHhEZi/s1600/pokemon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="527" data-original-width="781" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfWL3TxeCnS1yHnbyAvlhUv1YyPbAGj6hFb0WBWIidv96Ts-qKnI2_SiAY4jq3VpW8tlVTvMq0vsMJs99_uaSuGwio0dNLZXbIPBNNt1Zki7i4aMay1GvUfjPD1SslXkv5mnSaL0RHhEZi/s640/pokemon.png" width="640" /></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;">SPEE 0.76 will be coming out at some point in the future, here are some new Corrupted Pokemon that you'll be able to fight and catch!</span>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com1tag:blogger.com,1999:blog-3424377605536515907.post-5051697985562602352017-09-22T01:09:00.001+12:002017-09-22T01:09:39.401+12:00[SPEE] Fracture Islands<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Here's a small progress update. Fracture islands, one of the destinations you'll reach on your surfing adventures. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYHRepK6dlIZPtN8nAOT65V0atTWdgXycyrlLhyphenhyphenHFS2K6IRLY5bI2tPpobZJoXzUhdYdD2peg2RmMyUji6RG93pc-QUqcbBRCbMi37jAYTWlj1pPLprNJ7HFUmAf2NkWVjde8wXtKj4gV7/s1600/fracture+islands.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="794" data-original-width="749" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYHRepK6dlIZPtN8nAOT65V0atTWdgXycyrlLhyphenhyphenHFS2K6IRLY5bI2tPpobZJoXzUhdYdD2peg2RmMyUji6RG93pc-QUqcbBRCbMi37jAYTWlj1pPLprNJ7HFUmAf2NkWVjde8wXtKj4gV7/s1600/fracture+islands.png" /></a></div>
<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com12tag:blogger.com,1999:blog-3424377605536515907.post-16131883614934670922017-01-17T01:45:00.004+13:002017-01-17T01:50:45.644+13:00[DOT] The Binary Machine - Demo 1<span style="font-family: "arial" , "helvetica" , sans-serif;">Hi everybody, in addition to SPEE, you may notice that there's a couple other games available on Dream Module. These are original IPs created by me :)<br /><br />One of those projects is DOT, a game about a getting bits, stealth and virus attacks.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; text-align: center;">Here's a trailer for those interested.</span><br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/hOFpQkypAUA/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/hOFpQkypAUA?feature=player_embedded" width="320"></iframe></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />Well, i'd like to announce that Demo 1 (v0.6) is now available for Windows & Android. </span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">And as a first for me; it's also playable straight in your <a href="http://dreammodule.com/scripts/dot_getDownloadWeb.php">Browser (Click to play now!) </a></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Go to the <a href="http://dreammodule.com/?dot=about">DreamModule Page</a> for more info. </span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You can also find it on <a href="http://gamejolt.com/games/dot/224498">GameJolt</a> and <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=823817372">SteamGreenlight</a></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">It's quite a short demo, but gives you a taste of the game. Hope you guys enjoy it while waiting for the upcoming SPEE update :)</span>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com1tag:blogger.com,1999:blog-3424377605536515907.post-61205548683792694642017-01-07T00:10:00.001+13:002017-01-07T00:10:21.016+13:00[SPEE] Glacier Frig<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I hope everybody enjoyed the Christmas and new years, I definitely did, It's nice to have a break from work. </span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Anyway, here's a new map, it's the full glacier that frig town sits on.</span></div>
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This is SPEE's first ice map, so there should be plenty new pokemon here.</div>
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<a href="http://i.imgur.com/mXvP2HL.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="536" src="https://i.imgur.com/mXvP2HL.png" width="640" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />In addition, a new Mystery Gift is now available; A <b>Megalixir</b></span>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com7tag:blogger.com,1999:blog-3424377605536515907.post-59612592892781611692016-11-18T01:23:00.000+13:002016-11-18T01:23:11.563+13:00[SPEE] Litore City<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Hope you guys enjoy sun/moon! Here's a preview of a new city :)</span></div>
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<a href="http://i.imgur.com/OAwFpsA.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="458" src="https://i.imgur.com/OAwFpsA.png" width="640" /></a></div>
<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com5tag:blogger.com,1999:blog-3424377605536515907.post-82879240363844009402016-03-09T19:05:00.001+13:002016-03-09T19:05:27.406+13:00[SPEE] Route 25<span style="font-family: Arial,Helvetica,sans-serif;">To the east of Magnus City, along the train tracks, is Route 26. <br /> It's a desert route filled with Pokémon like Cacnea and Trapinch.</span><br />
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<br />raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com30tag:blogger.com,1999:blog-3424377605536515907.post-28861486892978933422016-03-01T00:29:00.000+13:002016-03-01T00:38:26.163+13:00[SPEE] Abandoned Labs<span style="font-family: Arial,Helvetica,sans-serif;">Years ago, Silph Co. managed to capture and research corrupted Pokemon
in their underground labs. But when they captured a corrupted legendary
it became the catalyst for an incident which would cause the labs to be
long abandoned. But lurking in it's depths remains rare items, lost
research and multiple corrupted pokemon.<span style="font-family: Arial,Helvetica,sans-serif;"> </span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"> Speak to the Silph Co. president in the upcoming release of v0.76 and explore the ruin for yourself!</span><br />
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com4tag:blogger.com,1999:blog-3424377605536515907.post-32116958534065886092016-02-25T01:26:00.003+13:002016-03-01T00:47:48.557+13:00[SPEE] Version 0.76 coming soon!<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Version 0.7<span style="font-family: "arial" , "helvetica" , sans-serif;">6</span> Coming Soon!</span></h2>
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<li>Explore Silph co.<br />
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<li>New sidequests and corrupted pokemon<br />
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<li>Abandoned labs<br />
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<li>New summon<br />
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<li>Various bugfixes and...<br />
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<li>New Game Plus!<br />
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I expect it to be out in a few week :) <br />
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raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com12tag:blogger.com,1999:blog-3424377605536515907.post-57574369999255237072015-11-11T18:55:00.001+13:002015-11-11T18:55:37.974+13:00[SPEE] 0.753 Patch and Mystery Gift<span style="font-size: large;"><span style="font-family: Arial,Helvetica,sans-serif;">Patch 0.753 is now available!</span></span><br />
<span style="font-size: large;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-family: Arial,Helvetica,sans-serif;"> It comes with an updated version
of the launcher, which automatically creates up to 5 backups each time
you play (aka; you will automatically have backups of the last 5 times
you played)</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;"> In addition it should also fix some of launcher issues people were having.</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;"> Plus, there's a new Mystery Gift: <b>TM Hyper Beam</b></span><br />
<span style="font-family: Arial,Helvetica,sans-serif;"><br /> Full Changelog</span> <span style="font-family: Arial,Helvetica,sans-serif;"><a href="http://l.facebook.com/l.php?u=http%3A%2F%2Fpastebin.com%2FcQqFV1m2&h=4AQHsCUHUAQHUkOM9RaXFMk5TmBnVb6KSGtpb9_r9WviGxA&enc=AZPmvsj720KN9LhiYYdIr1KodT9Pb3hkr7mNBDj6gAxtA60Rvj9FjhQreIYBSw9v4vK3rldVeJYgGiJNT7f5mhZ8hsHVZDCbMzmSF_1dCbFD03QpxNX-P88PL28Se5vd2c1Snk9nXp5Cz2kGU2dsDV3FoY6gYyQrydAGy9JeNQKN4bFnrZ5xr6zBrLTBFbvWlaJJPRU58IGByF2DDW8gGgMh&s=1" rel="nofollow" target="_blank">http://pastebin.com/cQqFV1m2</a></span></div>
raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com22tag:blogger.com,1999:blog-3424377605536515907.post-47139721810007771532015-10-29T22:14:00.002+13:002015-10-29T22:14:23.145+13:00[SPEE] 0.752 and Left Terminal<span style="font-family: Arial,Helvetica,sans-serif;">New Patch 0.752 is out!<br />Update it via the Launcher, OR download the full updated game directly <br />http://dreammodule.com?spee=download<br /><br />It fixes various bugs reported over the last week, namely the ferry glitch, and drowzee and noctowl trophies, fixes the summon system so it actually works now,<br />and upgrades the music quality back to where it was in 0.74 (you might've noticed music was accidently downgraded in 0.75)<br /><br />It also comes with a new launcher, feel free to delete the old one, the new one is way more stable, and has extra features such as automatically installing fonts.<br /><br />A new Mystery Gift is available too! A pack of 5x Summon Stones, so you can try out that summon command if you havent.<br /><br />View Full ChangeLog here:<br />http://pastebin.com/jMhTPu46<br /><br />0.75 has been downloaded nearly 2000 times over the last week, so I thank everybody for their support <br /><br />Also, here's a new map, it's in 0.752, left of magnus city, and the new home to voltorb/electrike </span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;"><br /></span>raonakhttp://www.blogger.com/profile/08080308038952297136noreply@blogger.com7