Tuesday, 21 July 2015

[SPEE] HP Bars in Battle!

So, I've discovered the magic tool called DynRPG that allows me to modify RPG Maker more than I ever would've dreamed of. I'm quite new to it, but so far I've managed to get these changes in.

So, 0.75 will come with some cool battle changes. Firstly, was the increasing of Battle Speed (which i posted about a while ago)

And now, a long requested enhancement. HP Bars in battle!
You'll be able to see Enemy HP and the enemy's speed bar, so you can see when they will attack next.




In addition to that, you can see your Pokémon's HP and PP easily.

Another change you might notice, is the way your pokemon are arranged. 
( before it was like \ now it's / )

Monday, 29 June 2015

[SPEE] Pushing Boulders

I've been playing a lot of Bloodborne, and what's really stood out to me, is the great way it does shortcuts.

So I've added strength boulders for SPEE, but with changed functionality.

Throughout the world of SPEE, you'll now see boulders sticking on ledges. You can push these boulders from the top to open up a permanent path.



Thursday, 25 June 2015

[SPEE] Corrupted Pokemon in 0.75



You're gonna be encontering a fair amount of Corrupted Pokémon in 0.75, so here's a handful of them in all their glitched glory.


Saturday, 30 May 2015

[SPEE] Progress and Frig Town



So, long time no update, I'm sorry I hadn't been able to keep to my April deadline :(Small things like coding in wild encounters ended up taking a lot longer than anticipated.
In any case, I have still been working 0.75. The story part of it has been completed. I don't really wanna nail down a date yet, but a beta is incoming.

Anyways, here's a new town which is where 0.75 reaches it's end.


Tuesday, 17 March 2015

[SPEE] Ignis Volcano

In 0.75, which will be out before the end of the month- you'll enter a dungeon called the "Ignis Volcano"

As it's name suggests, it's a very... firely place. Wild slugma, torkoak and magmars can be battled here.

 In addition to that, you'll fight the first Corrupted Legendary Pokemon: Moltres. But unlike normal corrupted Pokemon, you will not be able to use legendaries on your team.

Instead you summon them into battle to deal massive damage (Final Fantasy style!)



Saturday, 7 March 2015

[SPEE] Battle Speed Options

I quite like SPEE's battle system it's very final fantasy inspired and definitely gives the game a unique feeling compared to other Pokemon games. 

BUT, one problem I always had with it is that it would sometimes feel slow if the enemy team were high leveled. A lot of the time you were just waiting for bars to fill up. It was an engine limitation i could not get around. 

But i've recently had a breakthrough in the form of dynaRPG patcher by Cherry. Now because of this, in 0.75 you can change the battle speed!
You can change the speed from the computer in your house, there are 4 options.
 

SLOW- being the current battle speed of 0.74.
NORMAL- being 2x as fast, and the default battle speed for 0.75.
FAST- being 4x as fast as slow.
VERY FAST- being 6x as fast as slow.

The days of slow battles are over!


Tuesday, 3 March 2015

[SPEE] West Beach

Here is another new area you visit in 0.75; West Beach. (name pending)

This new map is a unique beach-like terrain, on the west side of Ignis Island, where pokemon like Krabby, and Tropius are found.

In addition to that, a special person named the "Surf Master" lives here.

After spending a lot of the last year doing mainly background systems work, it's nice to get back into mapping. Beach locales are a little hard to do, since you want it to appear natural, but you also want there to be tall grass for wild pokemon to be, so I had to look for a bit of balance. I quite like the end result, it feels and looks a lot different than other maps, the mixture of yellow, blue, brown and green is strangely pleasing.

Only downside; no footprints on the sand :O