Showing posts with label dm. Show all posts
Showing posts with label dm. Show all posts

Wednesday, 8 January 2020

[SPEE] Update 0.9 (Terminal Velocity) Now Available

*Patch 0.901 has been released*

Hope you guys enjoy the update!

Update by using the launcher, or Download Here

Mystery Gift: TM Ice Beam




Change Log


-----------------------------------------------------
0.901 : Patch 1
-----------------------------------------------------

[bug] Fixed issue with non talking VoidPhantom quest giver
[bug] Fixed issue with blocking tile in Void F3 Glitch City
[bug] Fixed Midnight Howl trophy in trophy log
[bug] Fixed issue with Litore Storage House
[bug] Fixed issue with night encounters (Route 21, 22, 24, Left Terminal)
[bug] Fixed issue with enemy Flygon named Vibrava
[bug] Fixed issue with summons
[bug] Fixed issue with open cliff placement on Route 9
[bug] Fixed Route 14 - Ros Lake surfing warps
[bug] Fixed issue with Silph Co. president being invisible
[bug] Fixed typo with NPC calling Blue Oak "Gary" regardless of what you've named him.
[bug] Fixed issue with Elekid not being able to be bought in the Adoption Agency.
[bug] Fixed issue with Shellder showing Starmie sprite when caught
[bug] Fixed issue with Route 7 - Magnus City surfing warps
[bug] Fixed issue with Dratini not being recognised as caught


-----------------------------------------------------
0.900 : Update
-----------------------------------------------------
[map] Litore City Updated

[map] Clair's Gym (8/8)

[map] Train 
[map] Finis Village

[map] Tomb of the Sand King  
[map] Tomb of the Steel King 
[map] Magnus City updated
[map] Ferreus Town updated
[map] Route 14 updated
[map] Route 21 updated
[map] Route 22 updated

[poke] Poochyena (Route 21) (Night)
[poke] Cubone (Route 11 - Day)
[poke] Horsea (Route 17) 
[poke] Snorunt (Frig Glacier) (Night)
[poke] Slowpoke (Route 19)
[poke] Chinchou (Route 20)
[poke] Miltank/Tauros (Route 22)
[poke] Snorlax (Route 14)
[poke] Lapras (Ros Lake)
[poke] Omanyte/Kabuto (Void F3)
[poke] Chansey (Prize Zone - 777c)
[poke] Magikarp (Magikarp Salesman)
[poke] Starter #3 (Oak)
[poke] Registeel (Summon)
[poke] Regirock (Summon)

[side] Ninja Kid available in Litore City
[side] Island Sisters Quest 
[side] Bouncy Ball Quest 
[side] Bird Wings Quest 
[side] Water Crystal Quest
[side] Vibrant Flower Quest

[trop] Added Silver trophy for completing Soul Challenge
[trop] Added names to all pokedex trophies
[trop] Added Bronze Trophy for getting to F5 of battle zone
[trop] Added Silver Trophy for getting to F12 the battle zone 
[trop] Gold Trophy added for getting eevee to Lv99
[trop] Bronze Trophy added for encountering a shiny
[trop] Aerodactyl Trophy Added
[trop] Absol Trophy Added
[trop] Starmie/Cloyster Trophy Added
[trop] Regice Trophy Added
[trop] Void Phantom Quest Trophy Added 
[trop] Dead Miner Quest Trophy Added

[misc] Added Challenge Mode option in the Room PC
[misc] Various pokemon/item changes
[misc] Shiny Pokemon drop Shiny Data if defeated (no pokedex required)
[misc] Automatically recover 1PP for every 8 steps
[misc] Water Bottle can now be used in-battle to restore PP
[misc] Recharge PP recovery now limited to 25PP 
[misc] Eevee (standard form) now learns Attacks at earlier levels
[misc] Chapter 6 Silver Battle added in Frig Town
[misc] Gym Leader and Rival battles have a difficulty boost
[misc] Magikarp Salesman now available in PokeCenter, will sell for ever increasing prices 
[misc] New Message graphic
[misc] Redesigned Encounter Bar
[misc] Battle Zone - won't trigger a game over when you lose anymore
[misc] Battle Zone - now rewards 10zp per floor insted of 5zp
[misc] Battle Zone - multiplyer will only increase instead of decrease randomly
[misc] Battle Zone - full healing on entry and exit
[misc] Battle Zone - now won't get money for defeating pokemon
[misc] Battle Zone - now costs $200 to start
[misc] Prize Zone - prices increased
[misc] Quick Attack now has a chance of inflicting Flinch instead of Confusion
[misc] Surfing Music updated (again)
[misc] Added 2 trainers to Ember Forest
[misc] Added 2 trainers to Frig Glacier
[misc] Replaced Swinub with Jynx in Pryce's team
[misc] Giga Impact available from Mega Mart
[misc] More TMs available from Prize Zone
[misc] Can now buy nametags from Name Changer in Magnus City
[misc] Raised Eevee's overworld sprite to be inline with Hero sprite.
[misc] Moltres Battle is now Optional
[misc] Slugma location now moved to floor 2 of Ignis Volcano 
[misc] Adoption Agency now shows buyable pokemon's picture 
[misc] Prize Zone now shows buyable pokemon's picture
[misc] Crystal now gives updates on pokemon in the Adoption Agency
[misc] Crystal now gives info on pokemon in the Prize Zone
[misc] Added Magnus Storage House
[misc] Pokemon Encounters modified
[misc] Swapped around Corrupted Pidgey and Weedle/Caterpie locations
[misc] Exeggcute moved to Viridis Isles
[misc] Increased accuracy of Thunder to line up with other 350 damage moves
[misc] Sewer Terminal quest now gives Thunder Punch
[misc] Sawdust quest now gives Air Slash
[misc] Fixed issue with gameover triggered when losing to blue

[bug] Fixed bug where a gameover would be triggered after a battle if Eevee is dead but other pokemon are alive
[bug] Fixed issue with oak dialog appearing after losing to Academy Challenge
[bug] Fixed issue with Weavile Sprite not appearing in PokeBox
[bug] Fixed bug where losing a battle inside a building would disable bike
[bug] Fixed minor graphical bug with water tiles
[bug] Fixed EXP issue after a summon
[bug] Fixed bug where characters would say Death Quotes before meeting them
[bug] Fixed bug where Silph Co F4 staircase would take you to wrong place
[bug] Fixed bug with certain trophy progress counters
[bug] Fixed bug where shinies would stop appearing after 7 shiny encounters
[bug] Fixed bug where last void phantom doesn't exist [test]*
[bug] Fixed Mors Letter trophy log entry [test]*
[bug] Fixed issue with trophies not activating immediately 
[bug] Fixed issue with 180 pokedex entries trophy
[bug] Fixed issue with paperboy quest showing wrong money reward
[bug] Fixed issue with Money Training mode not appearing after rank 8
[bug] Fixed double encounter bug with Ros Lake at night.
[bug] Fixed issue where Bagon would appear in prize zone before gen3 pokemon is activated
[bug] Fixed issue with Crystal not giving pokemon locations after reaching end of demo

Wednesday, 10 December 2014

[SPEE] Patch 0.74.2 now available!

New patch (0.74.2) is now available!

Download Now!

This is a maintenance patch that fixes various bugs including the negative money glitch, and adds various trophies to corrupted pokemon that never had any previously. 


0.74.2

 
    -Fixed crystal's find bomb on F5 option in silph raid.
    -Fixed encounters in Ferreus Mines
    -Fixed Dojo money glitch
    -Make Mors bone burying a proper sidequest
    -Special Berry trees now have correct item jingle
    -Various spelling fixes
    -Added trophy for Corrupted Liaron, Snubbull, Nuzleaf, Lotad, Mankey, Bulbasaur, Exeggcute, Wooper, Weedle/Caterpie
    -Fixed Axe and Pickaxe item rates



0.74.1(also included in 0.74.2)

    -Fixed Silph Co. glitched stairs
    -Fixed random encounters in Cave of the Dammed
    -Fixes corrupted gengar
    -Fixed Refine -flying TM labels
    -Fixed Aron Obtaining
    -Fixed Berry Master's berry options
    -Fixed Shiny eevee glitch
   
    


Both  0.74 and 0.74.1 versions can use the patch.

Friday, 22 November 2013

[Nax] Level Structure

So, I've been going back and forth on what kind of game structure I wanted for Nax. There were lost of different options, completely linear, linear + optional missions, level select, etc.
But ultimately, I decided I would base the game structure off of one of my favorite games this generation(last generation?) Demons Souls.


Nax would have a hubworld, from which he will have NPCs and sorts to interact with, buy attacks, items, upgrades, magic etc. And from there, he can enter one of the multiple stages avalaible.
Each level will be in a specific area of the world, and will have a boss monster at the end.

If you complete the level, another part of the level will open up, allowing you to deeper into that area. At the end of which, another boss lies.

Example- the Ember Forest stage I've been showing will have 5 levels in it.
1-1) Ember Forest (BOSS: Forest Troll)
1-2) Deep Forest (BOSS: Wood Guardian)
1-3) Mystic Hills (BOSS: Queen Wasp)
1-4) Ember Mines (BOSS: Last Miner)
1-5) Dark Abyss (MEGABOSS: Necromancer)

There will be multiple areas with a wide variety of environments. I have yet to decide on the number, as I haven't nailed down how big I want the game to be, nor have I decided the price, but 10-15 USD sounds like the right price range.


Here's an early screenshot of a new environment, the Research Facility.
I.imgur.com


I want to get my KickStarter launched soon, but before that I need to get a new Demo of the game out. It would contain a full level (including the boss). Their should be a handful of different monster types in the new demo and will be more feature complete than the current alpha
.
I'm aiming to get it finished by next week and it would essentially be a vertical slice of the game, which would show potential backers what to expect from the finished product.

Sunday, 3 November 2013

Welcome to Dream Module Games!

So welcome!


I'm Raonak, the developer for the Pokémon fangame, Super Pokemon Eevee Edition. A few weeks ago, I decided to relaunch the website, not as a website for Eevee Edition, but as a website for games that I'm developing under the umbrella "Dream Module Games"


 In addition to developing Eevee Edition, I am also developing an action RPG called "Nax of the Universe". The game is in early stages of development, but is already looks to be promising. It is also the first new IP that I'm working on, rather than being a fangame, which is hugely exciting.

I am developing both Nax and SPEE concurrently, switching between them as I see fit, usually, when I burn out on one, I switch to the other.


Anyway, this is the official development blog, where I will post updates on anything related to my games.