Route 6/Connecting Caves I've always felt unsatisfied about. It's a route that requires an axe, and has a cave which you need to traverse to pass it.
This started causing backtracking problems because there's a hypervisor battle right after it. If someone didn't want to face the hypervisor yet, they would have to backtrack through the caves to go back to Arbor City.
In addition to that after you beat the first hypervisor, you get warped back to Arbor City, meaning you're gonna be going through Route 6 again.
Now, the caves are a bunch of interconnected tunnels rather than the
isolated tunnels they were before. The cracked rocks will break after
you defeat the Corrupted Diglett that is at the end of the tunnel; that
allows you take a direct route to the start/end of Route 6, cutting down
on a bit of backtracking.
Route 6 has had minor modifications, including removal of ledges which I noticed were confusing players who didn't realise they were going backwards by jumping over them.
Route 6 has had minor modifications, including removal of ledges which I noticed were confusing players who didn't realise they were going backwards by jumping over them.
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