Hello everybody, I'm happy to announce that version 0.76 is finally available.
You can use the existing launcher to update. But it will download a new launcher.
Make sure to use new launcher after updating.
Patch Notes
-----------------------------------------------------
Super Pokemon Eevee Edition 0.760 : REVOLT
-----------------------------------------------------
[new] Battle Zone
[new] Prize Zone
[poke] Shuppet/Duskull Cave of the Dammed
[poke] Sudowoodo Route 9
[poke] Cacnea Route 25
[poke] Sneasel Route 18
[poke] Trapinch Route 10
[poke] Magneton Underground Labs
[Poke] Seel (G) Route 19 [sprite/battle]
[Poke] Koffing (S) Underground
[Poke] Swinub Glacier Cave
[poke] Dratini - Prize Zone
[poke] Lavitar - Prize Zone
[poke] Bagon - Prize Zone
[Poke] Charmander Route 24
[Poke] Squirtle Ross Lake
[side] Mine Master
[side] Mors Letter
[side] Silk Dress
[side] Unown Language
[side] Bad Mushroom
[new] New Game Plus available
[new] Encounter Bar
[new] New Dream Module logo
[new] Added Repels to the Pokemart (3+ badges)
[new] Sleep/Paralysis/Frozen will still allow pokemon to use items/defend
[new] Sidequests will show rewards when accepting them
[new] Added corrupted arbok graphic
[new] Citizens sleep during night time
[new] Resting Falls Friend finder quest can now be completed in any order
[new] Fossil Finder quest now only requires 3 fossils
[new] Added use multiple save files warning at pokecenter
[new] The battle-start sound effect now changes depending on the terrain
[new] Ice Refining now available
[new] Dark Refining now available
[new] Poison Refining now available
[new] Bug Refining now available
[new] Ground Refining now available
[new] Ghost Refining now available
[new] Steel Refining now available
[new] Dragon Refining now available
[new] Change choose game version by holding down cancel during the dream module logo intro sequence
[new] Basic room customisations available
[new] Losing will now only reduce your money by 10% (previously, 25%)
[new] Losing will take you back to the pokecenter in the last city you visited instead of just going to the last pokecenter entered.
[new] Recharge now only takes 1 turn and heals 20 PP
[new] Encounter rate goes down at night when in tall grass (but you face tougher pokemon)
[new] Jolteon's initial speed lowered (for better balance)
[new] Teddiursa and Snubbull now version exclusive
[new] Water Bottle implemented
[new] Watering spots will be found throughout the region. There you can drink water to recover PP, or fill up a water bottle.
[new] Thirst will increase as you walk. thirst needs to be at 100 before you can take a drink.
[map] Can now explore Silph co. after takeover event
[map] Silph Co. Underground Labs explorable
[map] Route 25
[map] Sea Route 19
[map] Fracture Islands
[map] Sea Route 20
[map] Route 21 (Expanded)
[map] Route 22
[map] Litore City
[update] Redesigns to many maps
[update] Flashbacks have been removed for pacing
[bug] Fixed but where evolving pokemon would permanently absorb equip bonuses
[bug] Fixed bug where Eeveelution equipment gets unequiped randomly
[bug] Fixed bug where Eevee's HP/MP bar would freeze if switched evolutions in battle
[bug] Fixed warping glitch in vanish's domain
[bug] Removed Stat Sensor from Mart
[bug] Fixed Cave of the Dammed encounters at night
[bug] Bug with bike if cut master teleported you
[bug] Wrong dialouge when trying to use map while surfboard
[bug] Wrong trophy awarded for Hidden Kid quest
[bug] Fixed Left Terminal and West Beach map locations
[bug] Fixed Manman Export typos
[bug] Fixed bug where the first flashback was missable
[bug] Fixed trophy descriptions for Bugzy and Sawdust Quests
[bug] Route 9 ledge glitch
[bug] Sandshrew evolution level wrong
[bug] Rainbow tower in map instead of battle zone
[bug] Scizor labelled wrong type
[bug] Ivysaur evolves at wrong level (32)
[bug] Fixed bug when you cancel while selecting a starter would cause you to get no starter.
[bug] Fixed bug with surfing and wooden piers
[bug] Fixed glitch with ally tasks in Silph Invasion
[bug] Fixed bug where some junk items could not be used
[bug] Added Tropius backsprite (normal and shiny)
[bug] Fixed bug where computer menu would appear when entering the music changing function
You're gonna be encontering a fair amount of Corrupted Pokémon in 0.75, so here's a handful of them in all their glitched glory.
So, long time no update, I'm sorry I hadn't been able to keep to my
April deadline :(Small things like coding in wild encounters ended up
taking a lot longer than anticipated.
In any case, I have still been working 0.75. The story part of it has
been completed. I don't really wanna nail down a date yet, but a beta
is incoming.
Anyways, here's a new town which is where 0.75 reaches it's end.
In 0.75, which will be out before the end of the month- you'll enter a dungeon called the "Ignis Volcano"
As it's name suggests, it's a very... firely place. Wild slugma, torkoak and magmars can be battled here.
In addition to that, you'll fight the first Corrupted Legendary
Pokemon: Moltres. But unlike normal corrupted Pokemon, you will not be
able to use legendaries on your team.
Instead you summon them into battle to deal massive damage (Final Fantasy style!)
I quite like SPEE's battle system it's very final fantasy inspired
and definitely gives the game a unique feeling compared to other Pokemon
games.
BUT, one problem I always had with it is that it would
sometimes feel slow if the enemy team were high leveled. A lot of the
time you were just waiting for bars to fill up. It was an engine
limitation i could not get around.
But i've recently had a breakthrough in the form of dynaRPG patcher by Cherry. Now because of this, in 0.75 you can change the battle speed!
You can change the speed from the computer in your house, there are 4 options.
SLOW- being the current battle speed of 0.74.
NORMAL- being 2x as fast, and the default battle speed for 0.75.
FAST- being 4x as fast as slow.
VERY FAST- being 6x as fast as slow.
The days of slow battles are over!
Here is another new area you visit in 0.75; West Beach. (name pending)
This new map is a unique beach-like terrain, on the west side of Ignis
Island, where pokemon like Krabby, and Tropius are found.
In addition to that, a special person named the "Surf Master" lives here.
After spending a lot of the last year doing mainly background systems work, it's nice to get back into mapping. Beach locales are a little hard to do, since you want it to appear natural, but you also want there to be tall grass for wild pokemon to be, so I had to look for a bit of balance. I quite like the end result, it feels and looks a lot different than other maps, the mixture of yellow, blue, brown and green is strangely pleasing.
Only downside; no footprints on the sand :O
In addition to designing new areas (more which i'll show soon), i've been working on redesigning some of the old maps.
Route 6/Connecting Caves I've always felt unsatisfied about. It's a
route that requires an axe, and has a cave which you need to traverse to
pass it.
This started causing backtracking problems because
there's a hypervisor battle right after it. If someone didn't want to
face the hypervisor yet, they would have to backtrack through the caves
to go back to Arbor City.
In
addition to that after you beat the first hypervisor, you get warped
back to Arbor City, meaning you're gonna be going through Route 6 again.
Now, the caves are a bunch of interconnected tunnels rather than the
isolated tunnels they were before. The cracked rocks will break after
you defeat the Corrupted Diglett that is at the end of the tunnel; that
allows you take a direct route to the start/end of Route 6, cutting down
on a bit of backtracking.
Route 6 has had minor modifications, including removal of ledges which I noticed were confusing players who didn't realise they were going backwards by jumping over them.
Just a little progress update. Eventing to the end of chapter 5 has been completed, so that's now 5 whole chapters of gameplay. I've now been fixing a bunch of bugs the last release brought out. I have done much of the mapping for chapter 6 and am planning to include it in the 0.75 release.
It's gonna be a pretty meaty release, over 1 chapter of content, atleast 1 hypervisor battle, and a few new mechanics coming into play! Mid-March is likely when it's coming out.
One of the new areas you'll get to explore soon is the Ember Forest. It is filled with fire and bug typed Pokemon.
Well, that was a nice christmas break, happy new year to you all!
Work on 0.75 is going steadily, and will be out in a month or so :D
Kept ya waiting, huh?
Super Pokemon Eevee Edition v0.74
http://dreammodule.com/?spee=download
Well, it's finally here. This updates the game with half a chapter of additional content, including the 5th gym and a new Team Rocket encounter.
In addition to that, minor revisions to the dialogue, mythology and flashbacks.
The Pokedex 2.0 means you won't have to tediously scan Pokemon, it will do it automatically- while using the Pokedex in battle means you can view the enemy stats, replacing the 'StatSensor' item, Pokedex also has unlimited uses too.
While the new Shiny Data system allows you to use the Pokedex on shiny pokemon to "extract" their shiny data. You can then bond this shiny data to one of your pokemon, making them into a shiny!
Have fun :)
Additions
+ Gym#5
+ Pickaxe
+ Silph Co. Tour
+ New Areas:
Cave of the Dammed,
Ferreus Mines,
Route 11,
Portus City
+ New Corrupted Pokemon:
Haunter
Snubbull
Noctowl
Skarmory
Aron
Onix
Machop
Kingler
Wooper
Bulbasaur
+ Dynamic Encounter Rate
+ Academy Soul Challenge (Get second starter pokemon)
+ Flying And Rock Refining Added
+ Axe mechanic changed to match the Pickaxe
+ LPC Teleporter
+ Pokedex 2.0
- Pokedex will now record data automatically
- If you use the Pokedex in battle, you can view the enemy pokemon's stats (Replacing the StatSensor item)
+ Shiny Data
-If you encounter a shiny Pokemon, use the Pokedex on it to extract it's Shiny Data.
-Talk to Oak, and you'll be able to fuse the shiny data onto one of your Pokemon.