Showing posts with label feature. Show all posts
Showing posts with label feature. Show all posts

Saturday, 2 November 2019

[DOT] New Shadow System

I've added some additional visual flourishes to DOT Debug

I realised that by tweaking my procedural tiling system, I could easily get the game to add shadows to walls.




Looks quite neat if i don't say so myself.


Early builds of the game I used hand placed tiles, which looked neat, but was such a maintenance nightmare whenever I wanted to modify the level layout. plus it added a lot of overhead for new levels. Moving to a procedural tile system is so much better

Basically, when a level starts, a 2d structure is created, which stores which objects exist at what 32x32 square of the map. That 2D structure is essentially the level. indicating free spaces, walls and error tiles. (since the game is gridbased, this works perfectly).

Then the tiling system goes into place for every point of the level, it decides what to put there. if it's blank space, it puts a floor tile which varies depending on the level. if it's a wall, a black tile is placed. and if it's a error tile a red tile is placed.

if it's a blank space, with a wall above, or to the left, then it places a shadow tile.



Here's some updated screenshots






Thursday, 10 May 2018

[SPEE] Patch 0.764 Available

A new update is available for Super Pokemon Eevee Edition, 
it contains bug fixes and a re-implemention of the Balance Band's EXP share feature as an upgrade for the Trainer ID.



When you reach Trainer Rank 4, talk to the nurse at the PokeCenter and you'll receive an upgraded Trainer ID which allows you to change the "Trainer Mode"

(Your Trainer Rank rises as you get Trophies)



Update the game via the launcher, or the Download Page


Change Log


[new] Trainer ID Upgrade:  EXP Balance Mode (replaces the Balance Band item)

[bug] Fixed bug with Pryce trophy 
[bug] Fixed waterfall tiles pt 2
[bug] Fixed the ferry blackout
[bug] Fixed glitch with using LPC teleporter from inside Silph Undeground
[bug] Fixed refining Earth Crystal
[bug] Fixed house map location bug
[bug] Fixed trapinch type
[bug] Water bottle disabled in battle
[bug] Fixed issue with water bottle not depeleting
[bug] Fixed Fracture Island encounters
[bug] Fixed inaccessible item in Route 9

Tuesday, 27 March 2018

[SPEE] Battle Zone

Update 0.76 will come with a new feature; The Battle Zone.

Available from the tower north of Portus City,
the Battle Zone is a 12 floor tower that has a random pokemon battle on each floor. 

Battle and obtain "Zone Points" which you can spend in the Prize Zone to get rare items.
Reach the top floor for a bonus prize.

The Prize Zone is also connected to the Arcade Zone,
where you can also obtain Zone Points.


Wednesday, 21 October 2015

[SPEE] 0.75 Released!

Super Pokemon Eevee Edition 0.75 is out now!


http://www.dreammodule.com/?spee=download


Launcher

This release is quite different than before. I have developed a new application I call the "Pokemon Eevee Launcher" which contains the base game files.

Its quite nifty as it can check for, and download new updates,
has stuff like automatic & manual save backups, and a feature called Mystery Gift that allows you to get free items.

All future patches will be done via the launcher’s update download system, way less complicated than before,
and it allows me to easily push out bugfixes and content updates.




Mystery Gift
I will be releasing new Mystery Gift items from time to time that you can redeem.
For this launch week; use the mystery gift to receive a piece of Shiny Data! A rare item which can be used to turn a pokemon into a shiny.

 












Font FixIf you have font problems, go into the Fonts folder, and install the 4 fonts.
(Right click > install)


Save File Transfer
You can use your old save files!
To do so, open up the old version’s folder, and look for files labelled like "Save01.lsd"
Those are your save files.
Copy and Paste them into the "Pokemon Eevee" folder of the new version!





 

Tuesday, 21 July 2015

[SPEE] HP Bars in Battle!

So, I've discovered the magic tool called DynRPG that allows me to modify RPG Maker more than I ever would've dreamed of. I'm quite new to it, but so far I've managed to get these changes in.

So, 0.75 will come with some cool battle changes. Firstly, was the increasing of Battle Speed (which i posted about a while ago)

And now, a long requested enhancement. HP Bars in battle!
You'll be able to see Enemy HP and the enemy's speed bar, so you can see when they will attack next.




In addition to that, you can see your Pokémon's HP and PP easily.

Another change you might notice, is the way your pokemon are arranged. 
( before it was like \ now it's / )

Monday, 29 June 2015

[SPEE] Pushing Boulders

I've been playing a lot of Bloodborne, and what's really stood out to me, is the great way it does shortcuts.

So I've added strength boulders for SPEE, but with changed functionality.

Throughout the world of SPEE, you'll now see boulders sticking on ledges. You can push these boulders from the top to open up a permanent path.



Saturday, 7 March 2015

[SPEE] Battle Speed Options

I quite like SPEE's battle system it's very final fantasy inspired and definitely gives the game a unique feeling compared to other Pokemon games. 

BUT, one problem I always had with it is that it would sometimes feel slow if the enemy team were high leveled. A lot of the time you were just waiting for bars to fill up. It was an engine limitation i could not get around. 

But i've recently had a breakthrough in the form of dynaRPG patcher by Cherry. Now because of this, in 0.75 you can change the battle speed!
You can change the speed from the computer in your house, there are 4 options.
 

SLOW- being the current battle speed of 0.74.
NORMAL- being 2x as fast, and the default battle speed for 0.75.
FAST- being 4x as fast as slow.
VERY FAST- being 6x as fast as slow.

The days of slow battles are over!