Showing posts with label spee. Show all posts
Showing posts with label spee. Show all posts

Thursday, 6 April 2023

[SPEE] Full Game Available Now!



I'm so excited to announce that Super Pokemon Eevee Edition is finally available as a full release! It's been a long and exciting journey, and I'm so grateful for the enduring excitement around the game's releases for years.

Wednesday, 8 January 2020

[SPEE] Update 0.9 (Terminal Velocity) Now Available

*Patch 0.901 has been released*

Hope you guys enjoy the update!

Update by using the launcher, or Download Here

Mystery Gift: TM Ice Beam




Change Log


-----------------------------------------------------
0.901 : Patch 1
-----------------------------------------------------

[bug] Fixed issue with non talking VoidPhantom quest giver
[bug] Fixed issue with blocking tile in Void F3 Glitch City
[bug] Fixed Midnight Howl trophy in trophy log
[bug] Fixed issue with Litore Storage House
[bug] Fixed issue with night encounters (Route 21, 22, 24, Left Terminal)
[bug] Fixed issue with enemy Flygon named Vibrava
[bug] Fixed issue with summons
[bug] Fixed issue with open cliff placement on Route 9
[bug] Fixed Route 14 - Ros Lake surfing warps
[bug] Fixed issue with Silph Co. president being invisible
[bug] Fixed typo with NPC calling Blue Oak "Gary" regardless of what you've named him.
[bug] Fixed issue with Elekid not being able to be bought in the Adoption Agency.
[bug] Fixed issue with Shellder showing Starmie sprite when caught
[bug] Fixed issue with Route 7 - Magnus City surfing warps
[bug] Fixed issue with Dratini not being recognised as caught


-----------------------------------------------------
0.900 : Update
-----------------------------------------------------
[map] Litore City Updated

[map] Clair's Gym (8/8)

[map] Train 
[map] Finis Village

[map] Tomb of the Sand King  
[map] Tomb of the Steel King 
[map] Magnus City updated
[map] Ferreus Town updated
[map] Route 14 updated
[map] Route 21 updated
[map] Route 22 updated

[poke] Poochyena (Route 21) (Night)
[poke] Cubone (Route 11 - Day)
[poke] Horsea (Route 17) 
[poke] Snorunt (Frig Glacier) (Night)
[poke] Slowpoke (Route 19)
[poke] Chinchou (Route 20)
[poke] Miltank/Tauros (Route 22)
[poke] Snorlax (Route 14)
[poke] Lapras (Ros Lake)
[poke] Omanyte/Kabuto (Void F3)
[poke] Chansey (Prize Zone - 777c)
[poke] Magikarp (Magikarp Salesman)
[poke] Starter #3 (Oak)
[poke] Registeel (Summon)
[poke] Regirock (Summon)

[side] Ninja Kid available in Litore City
[side] Island Sisters Quest 
[side] Bouncy Ball Quest 
[side] Bird Wings Quest 
[side] Water Crystal Quest
[side] Vibrant Flower Quest

[trop] Added Silver trophy for completing Soul Challenge
[trop] Added names to all pokedex trophies
[trop] Added Bronze Trophy for getting to F5 of battle zone
[trop] Added Silver Trophy for getting to F12 the battle zone 
[trop] Gold Trophy added for getting eevee to Lv99
[trop] Bronze Trophy added for encountering a shiny
[trop] Aerodactyl Trophy Added
[trop] Absol Trophy Added
[trop] Starmie/Cloyster Trophy Added
[trop] Regice Trophy Added
[trop] Void Phantom Quest Trophy Added 
[trop] Dead Miner Quest Trophy Added

[misc] Added Challenge Mode option in the Room PC
[misc] Various pokemon/item changes
[misc] Shiny Pokemon drop Shiny Data if defeated (no pokedex required)
[misc] Automatically recover 1PP for every 8 steps
[misc] Water Bottle can now be used in-battle to restore PP
[misc] Recharge PP recovery now limited to 25PP 
[misc] Eevee (standard form) now learns Attacks at earlier levels
[misc] Chapter 6 Silver Battle added in Frig Town
[misc] Gym Leader and Rival battles have a difficulty boost
[misc] Magikarp Salesman now available in PokeCenter, will sell for ever increasing prices 
[misc] New Message graphic
[misc] Redesigned Encounter Bar
[misc] Battle Zone - won't trigger a game over when you lose anymore
[misc] Battle Zone - now rewards 10zp per floor insted of 5zp
[misc] Battle Zone - multiplyer will only increase instead of decrease randomly
[misc] Battle Zone - full healing on entry and exit
[misc] Battle Zone - now won't get money for defeating pokemon
[misc] Battle Zone - now costs $200 to start
[misc] Prize Zone - prices increased
[misc] Quick Attack now has a chance of inflicting Flinch instead of Confusion
[misc] Surfing Music updated (again)
[misc] Added 2 trainers to Ember Forest
[misc] Added 2 trainers to Frig Glacier
[misc] Replaced Swinub with Jynx in Pryce's team
[misc] Giga Impact available from Mega Mart
[misc] More TMs available from Prize Zone
[misc] Can now buy nametags from Name Changer in Magnus City
[misc] Raised Eevee's overworld sprite to be inline with Hero sprite.
[misc] Moltres Battle is now Optional
[misc] Slugma location now moved to floor 2 of Ignis Volcano 
[misc] Adoption Agency now shows buyable pokemon's picture 
[misc] Prize Zone now shows buyable pokemon's picture
[misc] Crystal now gives updates on pokemon in the Adoption Agency
[misc] Crystal now gives info on pokemon in the Prize Zone
[misc] Added Magnus Storage House
[misc] Pokemon Encounters modified
[misc] Swapped around Corrupted Pidgey and Weedle/Caterpie locations
[misc] Exeggcute moved to Viridis Isles
[misc] Increased accuracy of Thunder to line up with other 350 damage moves
[misc] Sewer Terminal quest now gives Thunder Punch
[misc] Sawdust quest now gives Air Slash
[misc] Fixed issue with gameover triggered when losing to blue

[bug] Fixed bug where a gameover would be triggered after a battle if Eevee is dead but other pokemon are alive
[bug] Fixed issue with oak dialog appearing after losing to Academy Challenge
[bug] Fixed issue with Weavile Sprite not appearing in PokeBox
[bug] Fixed bug where losing a battle inside a building would disable bike
[bug] Fixed minor graphical bug with water tiles
[bug] Fixed EXP issue after a summon
[bug] Fixed bug where characters would say Death Quotes before meeting them
[bug] Fixed bug where Silph Co F4 staircase would take you to wrong place
[bug] Fixed bug with certain trophy progress counters
[bug] Fixed bug where shinies would stop appearing after 7 shiny encounters
[bug] Fixed bug where last void phantom doesn't exist [test]*
[bug] Fixed Mors Letter trophy log entry [test]*
[bug] Fixed issue with trophies not activating immediately 
[bug] Fixed issue with 180 pokedex entries trophy
[bug] Fixed issue with paperboy quest showing wrong money reward
[bug] Fixed issue with Money Training mode not appearing after rank 8
[bug] Fixed double encounter bug with Ros Lake at night.
[bug] Fixed issue where Bagon would appear in prize zone before gen3 pokemon is activated
[bug] Fixed issue with Crystal not giving pokemon locations after reaching end of demo

Thursday, 26 September 2019

Friday, 26 April 2019

[SPEE] The End is Coming

Hello everyone, hope you had a good new year.

It's a decent way into 2019 now, and well, it's been a long journey. 

It feels like just yesterday when I started SPEE.... it was during my first year university break. Years ago I had worked on a Pokémon fangame called "Pokemon Illusion", and was starting to get the itch to create another one. 

The game went though a lot of early iterations. From being about humans hunting glitchy pokemon, to considering gen4 graphics, then using gen3 graphics, then downgrading to gen2 graphics. 

One thing which set the direction firmly was how I'd always been fascinated by the idea of an Eevee which could switch evolutions, almost like a digimon... 
(Later I found out that the Pokemon Manga had this very concept!)

I managed to implement the eeveelution system, and started tilting the game to be focused around it. the concept started evolving to be more like "remix" of the 2nd gen games (my favourite ones). Breaking the 4th wall was a bit of a revelation to the story, because it allowed me to raise the stakes in a way that the official games couldn't. 

The game started taking same, it actually started becoming fun, I added the first gym, and made a thread on pokecommunity.com, where I released by first demo.

Anyway, that was back in 2010.



Now I've finally added the 8th and final gym. 

Wow, it's been literally 9 years of development so farIt feels surreal. 
I can see the finish line in sight. The only thing remaining is victory road and the final hypervisor battles. That means it's only 1-2 more update to go.

I can't believe I've made it this far. I've super proud of what i've accomplished in this game. It's everything I always wanted it to be. The game has been evolved and iterated a lot.... 

In this time I finished university, I got a software development job, I lost a lot of my free time.... and as much as I like working on the game, it was sometimes tough to stay motivated, especially during the middle years. 

I took breaks. I started other game projects that are in different states of development....
but I never gave up on SPEE because of all the love and effort I poured into it, and because of how much dedicated fans there.

So, thank you, to everybody who has supported the game, and I hope you continue enjoying the journey, and I also hope you continue following my other game projects after SPEE!



Also; here's some new screenshots of the upcoming update.

















Wednesday, 12 September 2018

[SPEE] 0.8 Patch 1

Hello everybody! Hope you enjoyed the update.
It's been really satisfying getting VOIDWALKER released, the feedback has been good, and a few bugs were reported. 

Necro's domain was been a long time coming, and very, very, old fans of the game might rememeber that Necro was originally the first hypervisor.

Now that only Zero remains, the game can enter it's final act. I'm quite excited to take the story to it's conclusion. I have some interesting stuff planned.

As a very rough estimate, the game is around 80% complete, and it should only take 2 big updates.


Also, a New Patch is available which will fix a few bugs (such as re-entering void, absol and battle tower)

There's also a new Mystery Gift too. 

It contains a Spore Guard which gives 75% resistance to Poison, Sleep and Paralysis.

-----------------------------------------------------
0.81 : Patch 1  (700kb)
-----------------------------------------------------
(You can use the launcher to download the patch)

[misc] Can now re-enter the VOID
[misc] Price Adjustment for Prize Zone pokemon
[misc] Expanded Oaks dialog options

[bug] Absol bug fixed
[bug] Battle Zone fixed + extra floor added
[bug] Exiting Void will disable weather effect
[bug] Fixed extra objects in Ice Gym
[bug] Fixed Mushroom Quest reward
[bug] Fixed Silk Dress reward
[bug] Fixed with no sprite when first entering pokedex


Monday, 10 September 2018

[SPEE] 0.8 NOW Available

Hello everybody, I'm happy to announce that version 0.8 VOIDWALKER is finally available.



(Download directly from link, or use Launcher)


Patch Notes


-----------------------------------------------------
0.8 : VOIDWALKER
-----------------------------------------------------

[story] Enter Void - CHAPTER 7
[side] Void Phantom Quest
[side] Dead Tombstone Quest
[misc] Spaceworld Beta Pokemon
[misc] Dead Drop (1)

[poke] Tomb of the Ice King (Summon)  
[poke] Aerodactyl Available 
[poke] Absol Available 
[poke] Starmie/Cloyster Available 
[bug] Fixed bug with Underground Labs containment cell locks
[bug] Fixed Ninja Kid bugs
[bug] Fixed Glalie Typing
[bug] Fixed Pryce badge
[bug] Fixed Fracure Islands night tiles
[bug] Fixed Map position bugs
[bug] Fixed Bugzy
[bug] Fixed Ice Sliding +- eevee can't interfeer anymore
[bug] Fixed Blastoise Storage bug
[bug] Fixed Ferreus Town house price glitch
[bug] Fixed dissapearing lionheart glitch
[bug] Fixed glitch with Zero encounter when you have an empty slot on team
[bug] Fixed Elixir refining
[bug] Fixed Last Miner Trophy description
[bug] Fixed missing Crystal tips
[bug] Fixed Bagon evolution
[bug] Fixed Ice TM Refining descriptions
[bug] Fixed Terra Lift, Nightmare and Ice Claw
[bug] Fixed Mart special glitch
[bug] Fixed missing floor in Battle Zone
[bug] Fixed Gaurd typo 

[misc] Vanish_23 now has less HP
[misc] Zero's fight is now harder
[misc] Geosigma's domain difficulty modified
[misc] Mors Village backstory updated
[misc] Trainers added to Ember Woods
[misc] Quistis Ferry slighty expanded
[misc] Chuck Gym Redesigned
[misc] Pryce Gym Redesigned
[misc] Added missing sidequests to trophy log
[misc] Refine Menu now has a small guide
[misc] Battle Tower reward now respawns (random rare item each time)


[misc] Various musical changes to hypervisor death scenes
[misc] Certain songs will now loop properly instead of fading out
[misc] Upgraded Rival Music to MP3 Quality
[misc] Surfing Music updated 

[misc] Recharge functionality modified

[misc] Launcher now has Compatibility Mode option for people who get audio related issues
(Downgrades MP3s to Midis)

Thursday, 6 September 2018

[SPEE] 0.8 VOIDWALKER Coming Soon

I am very happy to announce the release date of the next update:

SPEE 0.8 :VOIDWALKER
(Releases: 9/9/2018)

You'll have to enter The VOID, domain of Necro, the 4th hypervisor.
It's a 7 floor labyrinth, a very bizarre place of deleted data.

Hope you guys will enjoy it :)



Thursday, 10 May 2018

[SPEE] Patch 0.764 Available

A new update is available for Super Pokemon Eevee Edition, 
it contains bug fixes and a re-implemention of the Balance Band's EXP share feature as an upgrade for the Trainer ID.



When you reach Trainer Rank 4, talk to the nurse at the PokeCenter and you'll receive an upgraded Trainer ID which allows you to change the "Trainer Mode"

(Your Trainer Rank rises as you get Trophies)



Update the game via the launcher, or the Download Page


Change Log


[new] Trainer ID Upgrade:  EXP Balance Mode (replaces the Balance Band item)

[bug] Fixed bug with Pryce trophy 
[bug] Fixed waterfall tiles pt 2
[bug] Fixed the ferry blackout
[bug] Fixed glitch with using LPC teleporter from inside Silph Undeground
[bug] Fixed refining Earth Crystal
[bug] Fixed house map location bug
[bug] Fixed trapinch type
[bug] Water bottle disabled in battle
[bug] Fixed issue with water bottle not depeleting
[bug] Fixed Fracture Island encounters
[bug] Fixed inaccessible item in Route 9

Tuesday, 10 April 2018

[SPEE] Revolt 0.763 now available

A new update is available for SPEE, this patch mainly consists of bugfixes, 
but also includes an additional corrupted pokemon. 



Like all SPEE updates, this can be Downloaded Here, or directly via the Launcher.


There is also a new Mystery Gift available: TM Thunder




PATCH NOTES

If you find any issues, or want to give feedback, 
please email me at bugs@dreammodule.com

[new] Launcher Updated
** The launcher now infroms you when there is a new update available.
** The "version error" and "version -1" bugs should now be fixed



[poke] New Corrupted Legendary available in Silph Underground

[new] GioSigma's domain now has damage tiles
[new] Added Pryce face and battle banner
[new] Teddiursa/Snubbull available in Route 7 at night
[new] Changed Ivysaur's evolution level to keep it synced up others
[new] Water bottle can be obtained from Crystal in Ros Lake if you missed it
[new] Pokecenters are now a bit more spacious
[new] Added various water refil spots
[new] New quest log icons

[bug] Fixed frozen tile bug in Vanish's Domain if you saved in 0.760
[bug] Fixed bug where Corrupted Grimer was not reachable
[bug] Fixed issue with waterfalls being passable
[bug] Fixed house warping for Litore City
[bug] Fixed issue with bad warp in Portus City/Route 13
[bug] Fixed bug with refining Insect Guard
[bug] Fixed bug with refining Wyvren Crunch
[bug] Fixed NG+ bug with sewer crank in Magnus City
[bug] Fixed pokecenter warp in Viridis Isles
[bug] Fixed issue with Cave of the Dammed item switch duplicated
[bug] Fixed issue with rails on R10
[bug] Fixed bad warp in Mt Atlas
[bug] Fixed Eevee warping in cold pools of Ignis Town
[bug] Fixed bad warp in Ferreus Mines
[bug] Fixed bug with constantly evolving Bagon
[bug] Fixed Shadow Stone refining
[bug] Fixed Clay Brick refining
[bug] Fixed corrupted Mankey evolution glitch
[bug] Removed Ferry Flashback
[bug] Fixed Route 24 & 25 map locations
[bug] Fixed Blastoise evolution
[bug] Fixed Everstone 
[bug] Fixed Vulpix/Growlithe trophy
[bug] Fixed data recovery animation for Kingler
[bug] Fixed various typos
[bug] Fixed face sprites with M in Fracture Islands
[bug] Fixed gravestone facings in Shrine of the Beasts
[bug] Fixed Vulpix/Growlithe bug
[bug] Fixed Tomb of the Ice King location header
[bug] Fixed Route 25 location header
[bug] Fixed Squirtle trophy

[bug] Fixed trophy glitch for psyduck/seel

Sunday, 1 April 2018

[SPEE] 0.76 Re-Volt Update

Hello everybody, I'm happy to announce that version 0.76 is finally available.



You can use the existing launcher to update. But it will download a new launcher.
Make sure to use new launcher after updating.



Patch Notes

-----------------------------------------------------
Super Pokemon Eevee Edition 0.760 : REVOLT
-----------------------------------------------------

[new] Battle Zone
[new] Prize Zone

[poke] Shuppet/Duskull Cave of the Dammed
[poke] Sudowoodo Route 9
[poke] Cacnea Route 25
[poke] Sneasel Route 18
[poke] Trapinch Route 10
[poke] Magneton Underground Labs
[Poke] Seel (G) Route 19 [sprite/battle]
[Poke] Koffing (S) Underground  
[Poke] Swinub Glacier Cave

[poke] Dratini - Prize Zone
[poke] Lavitar - Prize Zone
[poke] Bagon - Prize Zone

[Poke] Charmander Route 24
[Poke] Squirtle Ross Lake


[side] Mine Master  
[side] Mors Letter  
[side] Silk Dress 
[side] Unown Language 
[side] Bad Mushroom 

[new] New Game Plus available
[new] Encounter Bar

[new] New Dream Module logo
[new] Added Repels to the Pokemart (3+ badges)
[new] Sleep/Paralysis/Frozen will still allow pokemon to use items/defend
[new] Sidequests will show rewards when accepting them
[new] Added corrupted arbok graphic
[new] Citizens sleep during night time
[new] Resting Falls Friend finder quest can now be completed in any order
[new] Fossil Finder quest now only requires 3 fossils
[new] Added use multiple save files warning at pokecenter
[new] The battle-start sound effect now changes depending on the terrain

[new] Ice Refining now available
[new] Dark Refining now available
[new] Poison Refining now available
[new] Bug Refining now available
[new] Ground Refining now available
[new] Ghost Refining now available
[new] Steel Refining now available
[new] Dragon Refining now available

[new] Change choose game version by holding down cancel during the dream module logo intro sequence
[new] Basic room customisations available
[new] Losing will now only reduce your money by 10% (previously, 25%)  
[new] Losing will take you back to the pokecenter in the last city you visited instead of just going to the last pokecenter entered.
[new] Recharge now only takes 1 turn and heals 20 PP
[new] Encounter rate goes down at night when in tall grass (but you face tougher pokemon)
[new] Jolteon's initial speed lowered (for better balance)
[new] Teddiursa and Snubbull now version exclusive

[new] Water Bottle implemented
[new] Watering spots will be found throughout the region. There you can drink water to recover PP, or fill up a water bottle.
[new] Thirst will increase as you walk. thirst needs to be at 100 before you can take a drink.

[map] Can now explore Silph co. after takeover event
[map] Silph Co. Underground Labs explorable 
[map] Route 25
[map] Sea Route 19
[map] Fracture Islands
[map] Sea Route 20
[map] Route 21 (Expanded)
[map] Route 22
[map] Litore City

[update] Redesigns to many maps
[update] Flashbacks have been removed for pacing

[bug] Fixed but where evolving pokemon would permanently absorb equip bonuses
[bug] Fixed bug where Eeveelution equipment gets unequiped randomly
[bug] Fixed bug where Eevee's HP/MP bar would freeze if switched evolutions in battle
[bug] Fixed warping glitch in vanish's domain
[bug] Removed Stat Sensor from Mart
[bug] Fixed Cave of the Dammed encounters at night
[bug] Bug with bike if cut master teleported you
[bug] Wrong dialouge when trying to use map while surfboard
[bug] Wrong trophy awarded for Hidden Kid quest
[bug] Fixed Left Terminal and West Beach map locations
[bug] Fixed Manman Export typos
[bug] Fixed bug where the first flashback was missable
[bug] Fixed trophy descriptions for Bugzy and Sawdust Quests
[bug] Route 9 ledge glitch
[bug] Sandshrew evolution level wrong
[bug] Rainbow tower in map instead of battle zone
[bug] Scizor labelled wrong type
[bug] Ivysaur evolves at wrong level (32)
[bug] Fixed bug when you cancel while selecting a starter would cause you to get no starter.
[bug] Fixed bug with surfing and wooden piers
[bug] Fixed glitch with ally tasks in Silph Invasion
[bug] Fixed bug where some junk items could not be used
[bug] Added Tropius backsprite (normal and shiny)
[bug] Fixed bug where computer menu would appear when entering the music changing function


Tuesday, 27 March 2018

[SPEE] Battle Zone

Update 0.76 will come with a new feature; The Battle Zone.

Available from the tower north of Portus City,
the Battle Zone is a 12 floor tower that has a random pokemon battle on each floor. 

Battle and obtain "Zone Points" which you can spend in the Prize Zone to get rare items.
Reach the top floor for a bonus prize.

The Prize Zone is also connected to the Arcade Zone,
where you can also obtain Zone Points.


Monday, 26 March 2018

[SPEE] New set of Corrupted Pokemon

SPEE 0.76 will be coming out at some point in the future, here are some new Corrupted Pokemon that you'll be able to fight and catch!

Friday, 22 September 2017

[SPEE] Fracture Islands

Here's a small progress update. Fracture islands, one of the destinations you'll reach on your surfing adventures. 


Saturday, 7 January 2017

[SPEE] Glacier Frig

I hope everybody enjoyed the Christmas and new years, I definitely did, It's nice to have a break from work. 


Anyway, here's a new map, it's the full glacier that frig town sits on.
This is SPEE's first ice map, so there should be plenty new pokemon here.



In addition, a new Mystery Gift is now available; A Megalixir

Friday, 18 November 2016

[SPEE] Litore City

Hope you guys enjoy sun/moon! Here's a preview of a new city :)


Wednesday, 9 March 2016

[SPEE] Route 25

To the east of Magnus City, along the train tracks, is Route 26.
It's a desert route filled with Pokémon like Cacnea and Trapinch.



Tuesday, 1 March 2016

[SPEE] Abandoned Labs

Years ago, Silph Co. managed to capture and research corrupted Pokemon in their underground labs. But when they captured a corrupted legendary it became the catalyst for an incident which would cause the labs to be long abandoned. But lurking in it's depths remains rare items, lost research and multiple corrupted pokemon.
Speak to the Silph Co. president in the upcoming release of v0.76 and explore the ruin for yourself!

Thursday, 25 February 2016

[SPEE] Version 0.76 coming soon!

Version 0.76 Coming Soon!

  • Explore Silph co.
  • New sidequests and corrupted pokemon
  • Abandoned labs
  • New summon
  • Various bugfixes and...
  • New Game Plus!

I expect it to be out in a few week :)

 

Wednesday, 11 November 2015

[SPEE] 0.753 Patch and Mystery Gift

Patch 0.753 is now available!

It comes with an updated version of the launcher, which automatically creates up to 5 backups each time you play (aka; you will automatically have backups of the last 5 times you played)
In addition it should also fix some of launcher issues people were having.

Plus, there's a new Mystery Gift: TM Hyper Beam

Full Changelog
http://pastebin.com/cQqFV1m2