Saturday, 7 March 2015

[SPEE] Battle Speed Options

I quite like SPEE's battle system it's very final fantasy inspired and definitely gives the game a unique feeling compared to other Pokemon games. 

BUT, one problem I always had with it is that it would sometimes feel slow if the enemy team were high leveled. A lot of the time you were just waiting for bars to fill up. It was an engine limitation i could not get around. 

But i've recently had a breakthrough in the form of dynaRPG patcher by Cherry. Now because of this, in 0.75 you can change the battle speed!
You can change the speed from the computer in your house, there are 4 options.
 

SLOW- being the current battle speed of 0.74.
NORMAL- being 2x as fast, and the default battle speed for 0.75.
FAST- being 4x as fast as slow.
VERY FAST- being 6x as fast as slow.

The days of slow battles are over!


Tuesday, 3 March 2015

[SPEE] West Beach

Here is another new area you visit in 0.75; West Beach. (name pending)

This new map is a unique beach-like terrain, on the west side of Ignis Island, where pokemon like Krabby, and Tropius are found.

In addition to that, a special person named the "Surf Master" lives here.

After spending a lot of the last year doing mainly background systems work, it's nice to get back into mapping. Beach locales are a little hard to do, since you want it to appear natural, but you also want there to be tall grass for wild pokemon to be, so I had to look for a bit of balance. I quite like the end result, it feels and looks a lot different than other maps, the mixture of yellow, blue, brown and green is strangely pleasing.

Only downside; no footprints on the sand :O


Sunday, 1 March 2015

[SPEE] Route 6 & Conn. Caves Redesign

In addition to designing new areas (more which i'll show soon), i've been working on redesigning some of the old maps.

Route 6/Connecting Caves I've always felt unsatisfied about. It's a route that requires an axe, and has a cave which you need to traverse to pass it. 

This started causing backtracking problems because there's a hypervisor battle right after it. If someone didn't want to face the hypervisor yet, they would have to backtrack through the caves to go back to Arbor City.
In addition to that after you beat the first hypervisor, you get warped back to Arbor City, meaning you're gonna be going through Route 6 again.


Now, the caves are a bunch of interconnected tunnels rather than the isolated tunnels they were before. The cracked rocks will break after you defeat the Corrupted Diglett that is at the end of the tunnel; that allows you take a direct route to the start/end of Route 6, cutting down on a bit of backtracking.

Route 6 has had minor modifications, including removal of ledges which I noticed were confusing players who didn't realise they were going backwards by jumping over them.




Wednesday, 25 February 2015

[SPEE] Ember Forest

Just a little progress update. Eventing to the end of chapter 5 has been completed, so that's now 5 whole chapters of gameplay.  I've now been fixing a bunch of bugs the last release brought out. I have done much of the mapping for chapter 6 and am planning to include it in the 0.75 release.
It's gonna be a pretty meaty release, over 1 chapter of content, atleast 1 hypervisor battle, and a few new mechanics coming into play! Mid-March is likely when it's coming out.

One of the new areas you'll get to explore soon is the Ember Forest. It is filled with fire and bug typed Pokemon.


Wednesday, 11 February 2015

[SPEE] Happy New Year!

Well, that was a nice christmas break, happy new year to you all!
Work on 0.75 is going steadily, and will be out in a month or so :D



Wednesday, 10 December 2014

[SPEE] Patch 0.74.2 now available!

New patch (0.74.2) is now available!

Download Now!

This is a maintenance patch that fixes various bugs including the negative money glitch, and adds various trophies to corrupted pokemon that never had any previously. 


0.74.2

 
    -Fixed crystal's find bomb on F5 option in silph raid.
    -Fixed encounters in Ferreus Mines
    -Fixed Dojo money glitch
    -Make Mors bone burying a proper sidequest
    -Special Berry trees now have correct item jingle
    -Various spelling fixes
    -Added trophy for Corrupted Liaron, Snubbull, Nuzleaf, Lotad, Mankey, Bulbasaur, Exeggcute, Wooper, Weedle/Caterpie
    -Fixed Axe and Pickaxe item rates



0.74.1(also included in 0.74.2)

    -Fixed Silph Co. glitched stairs
    -Fixed random encounters in Cave of the Dammed
    -Fixes corrupted gengar
    -Fixed Refine -flying TM labels
    -Fixed Aron Obtaining
    -Fixed Berry Master's berry options
    -Fixed Shiny eevee glitch
   
    


Both  0.74 and 0.74.1 versions can use the patch.

Tuesday, 18 November 2014

[SPEE] v0.74 avaliable now!

Kept ya waiting, huh?


Super Pokemon Eevee Edition v0.74
http://dreammodule.com/?spee=download

Well, it's finally here. This updates the game with half a chapter of additional content, including the 5th gym and a new Team Rocket encounter.
In addition to that, minor revisions to the dialogue, mythology and flashbacks.

The Pokedex 2.0 means you won't have to tediously scan Pokemon, it will do it automatically- while using the Pokedex in battle means you can view the enemy stats, replacing the 'StatSensor' item, Pokedex also has unlimited uses too.

While the new Shiny Data system allows you to use the Pokedex on shiny pokemon to "extract" their shiny data. You can then bond this shiny data to one of your pokemon, making them into a shiny!

Have fun :)




Additions
+ Gym#5
+ Pickaxe
+ Silph Co. Tour
+ New Areas: 

   Cave of the Dammed, 
   Ferreus Mines, 
   Route 11, 
   Portus City

+ New Corrupted Pokemon:
    Haunter
    Snubbull
    Noctowl
    Skarmory
    Aron
    Onix
    Machop
    Kingler
    Wooper
    Bulbasaur


+ Dynamic Encounter Rate
+ Academy Soul Challenge (Get second starter pokemon)
+ Flying And Rock Refining Added

+ Axe mechanic changed to match the Pickaxe
+ LPC Teleporter
+ Pokedex 2.0
    - Pokedex will now record data automatically
    - If you use the Pokedex in battle, you can view the enemy pokemon's stats (Replacing the StatSensor item)
+ Shiny Data
    -If you encounter a shiny Pokemon, use the Pokedex on it to extract it's Shiny Data.
    -Talk to Oak, and you'll be able to fuse the shiny data onto one of your Pokemon.