Thursday, 22 October 2015

[SPEE] 0.751 Patch Released

Update 0.751 is now available!

With the funky new launcher, all you need to do is click "Check for Update" and it'll download and install the latest update without you having to move a muscle :D

 It fixes various bugs that were found today, and updates the graphic of the Tetra Element (Thanks Jeffry Son!)

-NOTE: If you are getting stuck when trying to reach the captain on the ship, simply return to your room and go to sleep. It's a bug where if it's night, you will get stuck on that ship. It will be fixed in an upcoming patch.

Wednesday, 21 October 2015

[SPEE] 0.75 Released!

Super Pokemon Eevee Edition 0.75 is out now!


http://www.dreammodule.com/?spee=download


Launcher

This release is quite different than before. I have developed a new application I call the "Pokemon Eevee Launcher" which contains the base game files.

Its quite nifty as it can check for, and download new updates,
has stuff like automatic & manual save backups, and a feature called Mystery Gift that allows you to get free items.

All future patches will be done via the launcher’s update download system, way less complicated than before,
and it allows me to easily push out bugfixes and content updates.




Mystery Gift
I will be releasing new Mystery Gift items from time to time that you can redeem.
For this launch week; use the mystery gift to receive a piece of Shiny Data! A rare item which can be used to turn a pokemon into a shiny.

 












Font FixIf you have font problems, go into the Fonts folder, and install the 4 fonts.
(Right click > install)


Save File Transfer
You can use your old save files!
To do so, open up the old version’s folder, and look for files labelled like "Save01.lsd"
Those are your save files.
Copy and Paste them into the "Pokemon Eevee" folder of the new version!





 

Friday, 16 October 2015

[SPEE] 0.75 Announcement

I am happy to finally announce that Super Pokemon Eevee Edition 0.75 will be released NEXT WEEK!

Tuesday, 21 July 2015

[SPEE] HP Bars in Battle!

So, I've discovered the magic tool called DynRPG that allows me to modify RPG Maker more than I ever would've dreamed of. I'm quite new to it, but so far I've managed to get these changes in.

So, 0.75 will come with some cool battle changes. Firstly, was the increasing of Battle Speed (which i posted about a while ago)

And now, a long requested enhancement. HP Bars in battle!
You'll be able to see Enemy HP and the enemy's speed bar, so you can see when they will attack next.




In addition to that, you can see your Pokémon's HP and PP easily.

Another change you might notice, is the way your pokemon are arranged. 
( before it was like \ now it's / )

Monday, 29 June 2015

[SPEE] Pushing Boulders

I've been playing a lot of Bloodborne, and what's really stood out to me, is the great way it does shortcuts.

So I've added strength boulders for SPEE, but with changed functionality.

Throughout the world of SPEE, you'll now see boulders sticking on ledges. You can push these boulders from the top to open up a permanent path.



Thursday, 25 June 2015

[SPEE] Corrupted Pokemon in 0.75



You're gonna be encontering a fair amount of Corrupted Pokémon in 0.75, so here's a handful of them in all their glitched glory.


Saturday, 30 May 2015

[SPEE] Progress and Frig Town



So, long time no update, I'm sorry I hadn't been able to keep to my April deadline :(Small things like coding in wild encounters ended up taking a lot longer than anticipated.
In any case, I have still been working 0.75. The story part of it has been completed. I don't really wanna nail down a date yet, but a beta is incoming.

Anyways, here's a new town which is where 0.75 reaches it's end.